ToxicOmega Tools
Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.
模組介紹 作者原文
ToxicOmega Tools
Commands triggered using the in-game chat. The main purpose of this mod is for exploring the technical aspects of the game and testing other mods.
Some important notes:
- All commands only register if you are the host.
- It is not required for all players to have the mod installed, but it may lead to desyncs if a player doesn't have it.
- Text chat will stay enabled while dead if you are the host.
- Only the beginning of commands as well as player/item/enemy names are required, the closest matching item will be selected.
- There are several ways to target different entities/areas when running commands:
- The network ID (shown in list command and hud) can be used to target already existing items/enemies.
- $: Using "$" indicates random/natural destination. For teleporting this will act as an inverse-teleporter putting the teleport target randomly inside the factory. For spawning items it will choose a normal scrap spawnpoint. For enemies it will either use vents or outside spawnpoints depending on the type of enemy.
*!: Using "!" chooses the ships terminal as a target. This is only applicable for teleportation.
- @(num): Using "@" followed by a number will choose the waypoint with that index as the target.
- #(num): Using "#" followed by a number will choose the player with that Client ID as the target.
- +(num) & -(num): Using "+" or "-" followed by a number will choose the location in front of or behind the local player (or the player being spectated if you are dead). Using "+" without a number after will shoot a RayCast to use the location of wherever you are looking at no matter how far it is..
- Typing the beginning of a players name will target that player.
Commands
Help (Page Number)
Displays a page of the commands list. Includes brief descriptions of each command and its purpose.
Arguments:
- Page Number: Specific page of the commands list to view.
Example: "help" displays page one of the commands list.
Items (Page Number)
Displays a page of the spawnable items list.
Arguments:
- Page Number: Specific page of the items list to view. Will default to the last page viewed.
Example: "item 2" displays page two of the items list.
Enemies (Page Number)
Displays a page of the spawnable enemies list.
Arguments:
- Page Number: Specific page of the enemies list to view. Will default to the last page viewed.
Example: "en 3" displays page three of the enemies list.
Traps (Page Number)
Displays a page of the spawnable traps list.
Arguments:
- Page Number: Specific page of the traps list to view. Will default to the last page viewed.
Example: "tr 1" displays page one of the traps list.
Spawn (Prefab Name) Optional: (Target) (Amount) (Scrap Value*)
Spawns an item/enemy/trap by name. Able to specify where it spawns, how many are spawned, and the value of the item if you are spawning a scrap item.
Arguments:
- Prefab Name: Name of the item/enemy/trap you want to spawn. Will auto-complete name if the beginning is given. Use underscores "_" in place of spaces.
- Target (Default: Natural): Where to spawn the prefab, supports all targeting methods listed at the beginning of this readme.
- Amount (Default: 1): How many copies should be spawned.
- Scrap Value (Default: Natural): How much should the item be worth. Does not do anything if spawning enemies/traps.
Example: "sp flower ToxicOmega 5" will spawn five flowermen (Brackens) at the player named ToxicOmega.
Give (Item Name) Optional: (Player Target)
Puts an item directly into a players inventory. If their inventory is full it will drop on the ground beneath them.
Arguments:
- Item Name: Name of the item you want to give.
- Player Target (Default: Self): Only supports player name/ID.
Example: "give jar" will give a jar of pickles to yourself.
List Optional: (List Name) (Page Number)
Toggles a GUI showing all currently existing players, items, enemies, and terminal objects. If used with arguments it will display a page from the list
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: