System Threading Channels

版本 v10.0.700·更新於 2026-04-23

NuGet System.Threading.Channels package re-bundled for convenient consumption and dependency management.

模組介紹 作者原文

About

The System.Threading.Channels library provides types for passing data asynchronously between producers and consumers.

Key Features

  • Abstractions representing channels for one or more producers to publish data to one or more consumers
  • APIs focused on asynchronous production and consumption of data
  • Factory methods for producing multiple kinds of channels

How to Use

using System;

using System.Threading.Channels;

using System.Threading.Tasks;

Channel channel = Channel.CreateUnbounded();

Task producer = Task.Run(async () =>

{

int i = 0;

while (true)

{

channel.Writer.TryWrite(i++);

await Task.Delay(TimeSpan.FromSeconds(1));

}

});

Task consumer = Task.Run(async () =>

{

await foreach (int value in channel.Reader.ReadAllAsync())

{

Console.WriteLine(value);

}

});

await Task.WhenAll(producer, consumer);

Main Types

The main types provided by this library are:

  • System.Threading.Channel
  • System.Threading.Channel

Additional Documentation

  • Overview
  • API documentation

Related Packages

Feedback & Contributing

System.Threading.Channels is released as open source under the MIT license. Bug reports and contributions are welcome at the GitHub repository.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

檔案與校驗

檔案名稱
System_Threading_Channels-10.0.700.zip
檔案大小
43.9 KiB