StaticNetcodeLib

版本 v1.2.0·更新於 2026-01-08

A library/patcher for NGO in a static context.

模組介紹 作者原文

StaticNetcodeLib

This lib allows BepInEx mods to use Netcode for GameObjects in a static context.

Usage

Add the appropriate BepInDependency attribute to your plugin class, like so:

[BepInDependency(StaticNetcodeLib.Guid, DependencyFlags.HardDependency)]

public class ExampleMod: BaseUnityPlugin

Then add the StaticNetcode attribute to any classes that have static rpcs.

[StaticNetcode]

public class ExampleNetworkingClass

After that, you can simply use Server & Client Rpcs as you normally would (even outside NetworkBehaviours), but in a static context, like so:

[ClientRpc]

public static void ExampleClientRpc(string exampleString)

{

ExampleMod.Logger.LogDebug(exampleString);

}

/... /

ExampleClientRpc("Hello, world!");

Note: The Rpc attribute params are not respected for this. For example, ServerRpcs are static and thus cannot have an owner, and are used as if it had the RequireOwnership = false parameter.

Acknowledgements

Thank you @Lordfirespeed for being my rubber ducky.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackLordfirespeed-OdinSerializer

檔案與校驗

檔案名稱
StaticNetcodeLib-1.2.0.zip
檔案大小
38.9 KiB