StaticNetcodeLib
A library/patcher for NGO in a static context.
模組介紹 作者原文
StaticNetcodeLib
This lib allows BepInEx mods to use Netcode for GameObjects in a static context.
Usage
Add the appropriate BepInDependency attribute to your plugin class, like so:
[BepInDependency(StaticNetcodeLib.Guid, DependencyFlags.HardDependency)]
public class ExampleMod: BaseUnityPlugin
Then add the StaticNetcode attribute to any classes that have static rpcs.
[StaticNetcode]
public class ExampleNetworkingClass
After that, you can simply use Server & Client Rpcs as you normally would (even outside NetworkBehaviours), but in a static context, like so:
[ClientRpc]
public static void ExampleClientRpc(string exampleString)
{
ExampleMod.Logger.LogDebug(exampleString);
}
/... /
ExampleClientRpc("Hello, world!");
Note: The Rpc attribute params are not respected for this. For example, ServerRpcs are static and thus cannot have an owner, and are used as if it had the RequireOwnership = false parameter.
Acknowledgements
Thank you @Lordfirespeed for being my rubber ducky.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: