SpectateEnemies
Allows you to spectate enemies when dead.
模組介紹 作者原文
Spectate Enemies v2.9.1
by alltoasters
Installation
Requires the latest version of BepInEx 5 and InputUtils. After both have been installed, drag SpectateEnemy.dll into the BepInEx/plugins folder in the game's root directory.
Usage
When dead, pressing your "Swap" key (default: E) will swap between spectating players and spectating enemies. When spectating either side, you can left click to move to the next player or enemy as normal. The mod will also remember your last spectated enemy, as long as they are still alive.
Pressing your "Flashlight" key (default: RMB) will toggle a flashlight on your spectator camera to see enemies and players better in the dark.
Pressing the "Zoom Out/Zoom In" keys (default: Scroll Wheel) while spectating an enemy will zoom the camera in and out. This can help with bigger enemies that are hard to see at default zoom.
Keybinds
You can set your keybinds in the in-game keybind menu. The following SpectateEnemies keybinds correspond to these default controls:
"Swap between Players/Enemies": E
"Open Config Menu": Insert
"Toggle Flashlight": Right Button
"Zoom Out": Scroll Wheel Down
"Zoom In": Scroll Wheel Up
Config Menu
Pressing your "Menu" key (default: Insert) will open the config menu. Clicking the box next to an enemy's name will enable/disable spectating that enemy.
You can also find a config in BepInEx/configs/SpectateEnemy.cfg, although I wouldn't mess with this file unless you know what you're doing.
If you would like to hide the controls tooltip on the right side of the screen, open the config file and change the Hide Controls option to true.
API for Developers
You can utilize the SpectateEnemies API to gather information about what SpectateEnemies is doing for use in your own mod. After adding SpectateEnemy.dll as a reference to your project, you can use the SpectateEnemiesAPI class to access the API functions.
Currently, three pieces of information are exposed:
SpectateEnemiesAPI.IsLoaded: bool
Returns if SpectateEnemies is loaded and ready to run, useful as a sanity check before you start querying other SpectateEnemies functions.
SpectateEnemiesAPI.IsSpectatingEnemies: bool
Returns true if the player is spectating an enemy, or false if the player is spectating another player
SpectateEnemiesAPI.CurrentEnemySpectating(): GameObject
Returns the GameObject of the enemy that the player is spectating. This is the parent object, so you can access information such as the EnemyAI component.
Example Usage:
if (SpectateEnemiesAPI.IsSpectatingEnemies) {
GameObject enemy = SpectateEnemiesAPI.CurrentEnemySpectating();
Debug.Log(enemy.GetComponent().enemyType.enemyName);
}
// Prints: Flowerman
Custom Enemies
If you are creating custom enemies in your mod, they MUST have an EnemyType for SpectateEnemies to be able to find it. Otherwise, the mod will be unable to spectate your enemy. If you do not want your enemy to be spectatable, ensure they do not have an associated EnemyType. (A better solution for stopping enemies from being spectated is planned for the future)
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: