SnipersScripts

版本 v1.3.0·更新於 2026-10-11

Various utilities for moon/interior/item makers.

模組介紹 作者原文

SnipersScripts

A collection of misc scripts for moon/interior/item makers. (My thread in the LC Modding Discord)

Docs For Devs

Components: Can be found under "AddComponent>SnipersScripts"

  • AudioClipEvents: Invokes events based on the progression of an audio clip.
  • AudioSource: The audio source the clip plays from. If ommitted, the script will wait for the duration of the clip without actually playing it audibly.
  • OnAudioClipStart<>: Invokes when clip starts playing.
  • OnAudioClipEnd<>: Invokes when clip finishes.
  • OnAudioClipStop<>: Invokes when the clip is stopped early.
  • PlayAudioClip(AudioClip clip): Plays clip on AudioSource.
  • StopAudioClip(): Stops the currently playing clip.
  • CommentComponent: Empty component with an editable textbox. Does nothing.
  • EnemyRequiresNestOverride: Temporarily makes the specified EnemyType not require a nest. (Useful if used in sync with an enemy spawner script to force an Old Bird to spawn at a specific location)
  • OnEnemyDoesNotRequireNest: Invokes in the window that the EnemyType does not require a nest, passing on the EnemyType as a parameter.
  • ToggleEnemyNestRequirement(EnemyType enemyType): Briefly makes the specified EnemyType not need a nest to spawn (supports blank reference).
  • ToggleEnemyNestRequirement(string enemyName): Briefly makes the specified enemy based on the EnemyName field within an EnemyType ScriptableObject not need a nest to spawn (supports blank reference).
  • EntranceTeleportLock: Used to lock/unlock main and/or fire exits. When using a door pair locked on one side from the unlocked side, the locked side will unlock.
  • LockedMessage: The HoverTip on a locked door.
  • LockAll(): Locks all main/fire exits both inside and outside.
  • UnlockAll(): Unlocks all main/fire exits both inside and outside.
  • LockInside(): Locks all inside main/fire exits.
  • UnlockInside(): Unlocks all inside main/fire exits.
  • LockMainInside(): Locks main from the inside.
  • UnlockMainInside(): Unlocks main from the inside.
  • LockFireInside(): Locks fire exits inside.
  • UnlockFireInside(): Unlocks fire exits inside.
  • LockIndividualInside(EntranceTeleport tp): Locks the inside of the specified EntranceTeleport.
  • UnlockIndividualInside(EntranceTeleport tp): Unlocks the inside of the specified EntranceTeleport.
  • LockOutside(): Locks all outside main/fire exits.
  • UnlockOutside(): Unlocks all outside main/fire exits.
  • LockMainOutside(): Locks main from the outside.
  • UnlockMainOutside(): Unlocks main from the outside.
  • LockFireOutside(): Locks fire exits outside.
  • UnlockFireOutside(): Unlocks fire exits outside.
  • LockIndividualOutside(EntranceTeleport tp): Locks the outside of the specified EntranceTeleport.
  • UnlockIndividualOutside(EntranceTeleport tp): Unlocks the outside of the specified EntranceTeleport.
  • SetLockedMessageRpc(string message): sets LockedMessageto message.
  • ItemDropDistanceOverride: Used to increase/decrease how far items can fall.
  • ItemDropDistance: How far items can be dropped (default is vanilla distance).
  • ApplyOverrideOnStart: If the override should apply automatically on the GameObject's start using ItemDropDistance.
  • ApplyDropDistanceOverrideRpc(float distance): Sets the override distance.
  • LocalPlayerEvent: A script that allows you to trigger events with the local player. (Intended as a sort of "bridge" script to allow an event in another script that doesn't pass the local player to invoke something that does require the local player as a parameter (for instance, vanilla's KillLocalPlayer.KillPlayer(PlayerControllerB)))
  • LocalPlayerEvent: Invokes an event with the local player as a parameter.
  • InvokeLocalPlayerEvent(): Invokes the LocalPlayerEvent with the local player as a parameter.
  • LoggerScript: Used to print messages to log.
  • Log: A message to log.
  • LogType: The channel to log Log to. {Debug, Info, Warning, Error, Fatal}
  • LogOnStart: Determines if Log should be printed to theLogType channel on the G

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
SnipersScripts-1.3.0.zip
檔案大小
63.3 KiB