SkinnedRendererPatch

版本 v1.1.3·更新於 2024-08-27

Patches the games variant system to add support for SkinnedMeshRenderers

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模組介紹 作者原文

SkinnedRendererPatch

Patches the game variant system to support SkinnedMeshRenderers and allows states such as random materials or meshes to be saved across sessions!

This mods effects are barely noticible on its own, at most you'll notice flasks having their different shapes retained, this mod is best used as a library for your own scrap mods.

How?

When creating an item in unity, there are two fields called "Mesh Variants" and "Material Variants" each doing exactly what their name says.

However they don't work with SkinnedMeshRenderers by default and only with MeshRenderers, with this mod installed you can now use these fields with SkinnedMeshRenderers.

There are a few important things to note.

  • Due to the nature of SkinnedMeshRenderers possibly existing multiple times underneath one model, you must join all of your meshes into one renderer IF using the mesh variants. (Material variants aren't affected by this)
  • You will not see the effects of either if you spawn them in using Imperium or Lethal Company's built in development menu, the code is only ran when landing on a moon!
  • This mod is required on ALL clients, values will not sync otherwise and if a mod is attempting to replace a mesh on a SkinnedMeshRenderer without this mod it will cause all scrap to be worth nothing on that client.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
SkinnedRendererPatch-1.1.3.zip
檔案大小
43.3 KiB