siah test mod

版本 v7.34.0·更新於 2024-09-10

This is a description for a mod. 250 characters max

模組介紹 作者原文

ModelReplacementAPI v2.4.10modders

Instructions

For more info on making model replacements see the wiki at

Viewmodel Support

Viewmodels are now supported and can be generated automatically from your character's model, but because not all models have high quality hands, or are mapped to the in game hands well, viewmodels will be implemented in an opt-in basis.

After custom viewmodel support is finished and guides are made, the SDK will be updated which will allow people to opt-in their models to use custom or automatic viewmodels.

In the meantime, I have added a config option to ModelReplacementAPI that will automatically generate viewmodels for every model replacement. This can be used as a debug tool to see if your model's arms are mapped well enough or would be better with a custom viewmodel.

Instructions on Enabling Viewmodels

To enable, launch the game once with v2.4.0 to generate the config file. You can then change the config with a mod manager like r2modman, manually at \BepInEx\config\meow.ModelReplacementAPI.cfg, or in game via LethalConfig.

Note that if you enable this config option while in a game, you will have to put on a new model for the viewmodel to generate.

Masked Support

Masked enemies will now take on the model replacements of players.

If they are mimicking a player then they will take on that player's model, otherwise they will randomly take on the model replacement (or lack of) of any player.

Known Issues

  • More Company cosmetics behave strangely on ragdolls
  • Due to the implementation of post processing removal, some circumstances will prevent a noPostProcessing enabled model from appearing on cameras. An example of this is MirrorDecor, which will not immediately show your model. As of this moment this can be fixed by taking off your model replacement, and putting it back on.
  • At this moment, some cameras do not display the base player model
  • Supporting no post process layers has required finding two layers that aren't used freqently, or ever, to render models without post process on. I have performed a thorough search this time to prevent purple rails, but just because nothing was on the layers I searched in doesn't mean nothing ever will be. If you find objects that don't look correct, please let me know.
  • Viewmodels rubberband
  • Items held in viewmodels may face a different direction, be in a different location, and drop to a place other than directly under you.
  • Dropping dead players with a viewmodel can result in unexpected results

Changelog

  • v2.4.10
  • Your honour, I plead oopsie daisies.
  • v2.4.9
  • Fixed ragdoll collision issues.
  • Fixed the chance of company cruisers inexplicably exploding when dead bodies are placed inside.
  • Fixed weather effects disappearing when in third person.
  • Removed some error messages from console.
  • v2.4.7
  • Fixed vanishing trees
  • v2.4.6
  • Thanks to DiFFoZ for finding a bug that reduced performance.
  • v2.4.5
  • LOD issues should be resolved.
  • Thanks to 1A3 for fixing the masked related error messages in console.
  • v2.4.1
  • Removed Masked nametags
  • Fixed incompatability with other mods that remove the hud
  • Fixed bug that prevented MoreCompany cosmetics from being seen in the first person camera
  • v2.4.0
  • ViewModel support added
  • Masked support added
  • Implemented shadows
  • v2.3.9
  • Resolved Incompatability that appears when LCVR and TooManyEmotes are both present.
  • v2.3.8
  • Removed MoreCompany Cosmetic errors from console.
  • Removed debug line that occasionally caused masked errors.
  • Fixed character sizing issue when in the middle of an emote.
  • Fixed rubberbanding(?)
  • v2.3.7
  • Invisible scav dead bodies made visible. Huge thanks to SylviBlossom for locating the problem and providing the solution.
  • v2.3.6
  • Players should be visible further than a meter.
  • v2.3.5
  • LODS no longer show in third person
  • First person arms no longer appear with TooManyEmotes

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
siah_test_mod-7.34.0.zip
檔案大小
560.7 KiB