ScanNameConfig
Config for renaming enemies. Generated on launch.
模組介紹 作者原文
ScanNameConfig by Sid
Features:
- Rename enemy scan titles and subheadings!IMPORTANT, READ BELOW!.
- Proactive enemy name generation (i.e. scans for new enemies, removes entries for removed enemies).
- Compatible with LethalConfig.
- All easily accessible on runtime through a config manager (e.g. r2modman, Gale, or manually).
- Find under the name ScanNameConfig in your configs.
Why?:
- I needed a mod like this and no one else seemed to have made it yet.
- For you, the viewer.
How to use:
- Config loads at runtime, minor delay due to having to log modded enemies.
- Find the config at config/com.sidgdev.monsternames.cfg.
- Modded enemies and base-game enemies are loaded seperately because are not loaded before the game launches (therein, the.dll needs to scan after the game has rendered fully).
IMPORTANT NOTES:
- This will not change their Terminal ID, in order to do that I would recommend NewTerminal: (\ | \GitHub).
- This will also not change their prescriptive Terminal info entries, another thing you can do with NewTerminal.
- This will also not change their Internal ID -- that isn't necessary.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack