RuntimeIcons
Generate Icons for scrap at runtime, replacing the gear icon.
模組介紹 作者原文
RuntimeIcons
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⚠️WARNING⚠️ this mod is currently in beta, future release might heavily change configs and/or rendered images
Never lose track of your scrap again!
Runtime Icons brings a much-needed update to your hotbar! Enjoy breathtakingly-rendered scrap! With patent-pending technology your suit will scan each item you pick up and place its image on your hotbar so you know what to drop when that friendly neighborhood thumper rolls around the corner!
9/10 employees agree that with Runtime Icons, your productivity goes up up up, and you leave less blood on company scrap, which makes the Company happy!
How it works
The first time an item that lacks an icon is spawned, it generates an icon to replace the gear icon in the HUD. These items are placed into the correct orientation (which can be overridden in the config) to properly display an image in the player's hotbar. This means any modded scrap should be compatible! Additional options are provided in the config.
Note: Modded scrap may not render if it has not been built correctly. Modders should refer to the Mod Developer Information section.
Gameplay Images
Config
The following options are provided:
- Blacklist/whitelist items - Select whether to blacklist or whitelist items, then create a list of items to use.
- Adjust icon emptiness threshold - Specify the amount of fully transparent pixels allowed before the icon is considered empty.
- Dump sprites to disk - This option can be used to collect all generated icons in the BepInEx/cache folder. They will be stored in both PNG and EXR, where EXR fully retains specular highlights on transparent objects.
Mod Developer Information
My custom item is displayed at a weird angle!
You may want to adjust your resting rotation to get a better result. Items will normally be rendered from an angle similar to the perspective of a player that has dropped the item in front of them and then stood back and crouched. This angle will be adjusted somewhat based on the item's dimensions to give the image more depth.
Note: Only the X and Z values of the restingRotation vector of an item are used. To adjust the Y rotation, the floorYOffset should be used instead.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: