Observer
社區 Mod
截圖 共 2 張
模組介紹 作者原文
THE OBSERVER V2
TRAILER (Click the image below to watch on YouTube)
REVAMP TRAILER (Click the image below to watch on YouTube)
ENEMY BACKGROUND
OBSERVER REVAMP - UPDATE V2
The Observer has been given a huge update with new features, improvements and bug fixes. To use the old version, download a version below V2 in versions tab. To see in-depth overview of update, see changelog tab.
Overview:
- Updated Observer appearance
- New chaser models
- New animations
- New SFX
- New chaser behaviours
- New Observer behaviours
- Multiple chasers support
- Now VR compatible
And much more!
ENEMY BEHAVIOUR
Observing phase
Once the Observer spawns, they appear as a ghostly figure watching over the entrance of the facility. They keep track of how much scrap has been picked up by each player, even before the enemy spawned. When the number of items an individual has picked up during the round meets a customisable threshold (depending on amount of players in lobby) then the player becomes chosen as the target. If the target walks within distance of the spectre to spot the target by the entrance, then the player is marked for death.
When a player is marked
When a player is marked for death by the Observer spectre, a decaying corpse from previous company crews is resurrected to enact vengeance on the marked player with a global audio cue. The 'chaser' will then pursue, wielding a weapon, the chosen player for a certain amount of time (customisable) wherever the player is. If the target is outside the facility, the chase timer is slowed. Upon target death or timer expiration, the Observer relinquishes control over the chaser(s) and they cease their pursuit. At this stage, the Observer spectre spawns again after a short cooldown and will mark the player with the most collected scrap when they walk within range of the spectre by the entrance.
If killed by the player, the chaser drops the weapon it was using and the Observer spectre ceases to exist.
(V2 version) Multiple chasers can spawn throughout the day, controlled by the puppet master Observer spectre. You can customise how many chasers are allowed to spawn.
Upon spawning, the chaser's look and design is randomised between different appearances with different weapons. See the image below.
CREDITS
- Lighting VFX, air raid VFX and spectre smoke created by Jon4rez.
- All V2 sound effects obtained from ZapSplat:
- BBC Air raid siren audio clip:
- DawnLib API by TeamXiaolan used to make mod:
TESTERS (for v2.0.0)
- Medical
- Hoid
- JJ08UK
- SuperBritish
Contact / Feedback
Would love to receive any feedback, suggestions, or bug reports! Feel free to reach out to me on Discord (reikomegalul) or create an issue on the GitHub repository.
Send clips!
Feel free to also send clips to me on discord of your group's experiences with the mod!
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: