OBS Sync Reforked

版本 v1.1.0·更新於 2024-12-14

Automatically control your OBS and create timestamp logs of your games for easier video editing.

模組介紹 作者原文

OBS Sync

Simple plugin to connect to OBS's WebSocket server and automatically split recordings and write the timestamps of

in-game events into a text file beside the recording. A fork of to add more features.

How to use

Setup OBS and the plugin by following the guides below (you may need to run the game once first so the plugin config is

generated). Once configured, OBSSync should automatically connect when you launch the game.

OBSSync will automatically write down a timestampped log file with events that happen in game, however you can trigger

some manual events by using either the manual event key (default PageUp) or by sending a chat message in the format!mark.

If replay buffer support is enabled it'll automatically save a replay for various events.

OBS Setup

  • In OBS: Tools > WebSocket Server Settings
  • Make sure Enable WebSocket server is checked
  • Click Apply
  • Click Show connection info
  • Copy the server password
  • Paste the server password into this plugin's config

Config options

  • Connection WebsocketAddress: The ip/port of the OBS websocket server you want to connect to. You will only need

to change this if you changed OBS's websocket server port, or if you're running OBS on a different computer

entirely.

  • Connection WebsocketPassword: The password for OBS's websocket. This can be blank if you've disabled the password

requirement in OBS.

  • Recording AutoStartStop: When enabled, the mod will tell OBS to start recording when you join a game and tell it

to stop recording when you leave a game.

  • Recording AutoSplit: When enabled, the mod will stop the current recording and start a new one in between moons to

automatically create individual recording files per moon.

  • Recording ManualEventKey: The key that when pressed will add a manually triggered event into the timestamp log.
  • Recording AutoReplay: When enabled, the mod will save replays of the game to the recording folder.
  • Recording ReplayBufferDelay: How long to wait after an event to save a replay.

NB: When using the auto split feature there will be a short delay of about half a second between the end of one

recording and the start of the next. The split occurs after pulling the ship's lever to descend onto a moon where I

believe it won't cause much of a problem. If this delay is not acceptable to you, turn the feature off.

Timestampped events

  • [x] Manual events by keypress / chat message
  • [x] Player deaths
  • [x] Player damage
  • [x] Enemy deaths
  • [x] Bracken getting mad
  • [x] Stun grenade / easter egg explosions
  • [x] Things that cause 'fear'
  • [x] Jester begins winding
  • [x] Loot bug aggravation (Works only on host?)

NB: Due to the game's uh... interesting netcode, some events will only be triggered if you are the host or the

target of an enemy. I want to keep this plugin entirely client-side so there's no way to work around that currently.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
OBS_Sync_Reforked-1.1.0.zip
檔案大小
11.0 KiB
SHA-256
4abcc31319e26ce09d6d3518e7d3595c961113624ae36eae1483debffca58eee
入庫時間
2026-10-10 18:30