No Posterization Shader
Disables Lethal Company's posterization/cel-shading ("outline") effect.
模組介紹 作者原文
No Posterization Shader
Disables Lethal Company's posterization/cel-shading ("outline") effect. Useful if you don't like the effect, or want to use a program like ReShade to inject your own post-processing effects.
Tested on v80 only. Earlier versions (v73 or below) should use LethalSponge v1.3.6 or lower, with removePosterizationShader set to true and both useCustomShader and useLegacyCustomShader set to false.
Installation
Mod Manager
- Install a mod manager if you don't have one already (e.g. Gale or r2modman).
- On this mod's page, click "Install with Mod Manager".
- You can also search for "No Posterization Shader" in your mod manager of choice.
- To configure this mod in-game, install LethalConfig (optional).
- Despite the warning this mod will give when changing settings, you do not need to restart the game to apply config changes.
Manual install
See this Steam Community post. Releases can be downloaded, or this mod's releases page on Codeberg.
Screenshots
Screenshots (click to expand)
Remove weird lighting artifacts! (before, after)
Works on v80! (before, after)
See (slightly) farther in dark rooms\!* (before, after)
\* WARNING: may be considered cheating by some people!
Compiling
- Install Visual Studio with the.NET Desktop Development workload checked.
- This mod was made using Visual Studio 2022, however the link above will download Visual Studio 2026 instead. See here for older downloads (requires a Microsoft account that has joined the free Dev Essentials service).
- Download the code repository, or clone it with git (download link for Windows).
- Extract the downloaded code, if needed.
- Copy your game's Assembly-CSharp.dll, Unity.RenderPipelines.HighDefinition.Runtime.dll and MMHOOK_Assembly-CSharp.dll to the lib folder of your downloaded code.
- See the lib folder's README for details on how to locate these files.
- Open LCNoPosterization.sln in Visual Studio.
- Click Build > Build Solution to build everything.
- Your output, assuming eveything went well, should be located in bin\Debug\netstandard2.1\ (with the default Debug config).
9.???
- Profit!
License and Copyright
Copyright © 2026 Sparronator9999.
This mod is licensed under the MIT License.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: