Network Behaviour Event Injector
A preload patcher that injects virtual NetworkBehaviour methods on all sub-classes.
模組介紹 作者原文
Network Behaviour Event Preloader
A Preload Patcher that adds the methods OnNetworkSpawn, OnNetworkDespawn, OnGainedOwnership, OnLostOwnership, OnNetworkObjectParentChanged, and OnDestroy to all NetworkBehaviours in 'Assembly-CSharp.dll'.
How It's Implemented
Besides sanity checks, all methods are implemented with the following code snippet (TLDR it calls base.OnXYZ() and returns):
private static void CreateEventMethod(AssemblyDefinition assemblyDefinition, MethodReference methodReference,
TypeDefinition typeDef)
{
var newMethod = new MethodDefinition(
methodReference.Name,
MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.Virtual,
assemblyDefinition.MainModule.TypeSystem.Void);
typeDef.Methods.Add(newMethod);
newMethod.Body.InitLocals = true;
foreach (var paramRef in methodReference.Parameters)
newMethod.Parameters.Add(paramRef.Resolve());
var processor = newMethod.Body.GetILProcessor();
processor.Emit(OpCodes.Ldarg_0);
for (var i = 0; i < methodReference.Parameters.Count; i++)
processor.Emit(OpCodes.Ldarg, i + 1);
processor.Emit(OpCodes.Call, methodReference);
processor.Emit(OpCodes.Ret);
}
References to NetworkBehaviour are resolved from the 'Assembly-CSharp'.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: