MoonWakeUp
Adds the Moonlight weather: a giant awakened moon whose eyes hunt players with spotlights.
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模組介紹 作者原文
Moon WakeUp
The moon is awake — and it is looking for you.
Moon WakeUp adds a brand-new weather to Lethal Company: Moonlight. When it rolls on a moon, the level is plunged into permanent night and a giant awakened moon rises over the horizon, sweeping the ground with its eye spotlights. Stay in the beam and it gets suspicious. Get hunted, and it drags you up to the sky and pops you.
Features
Moonlight weather
A fully registered weather driven by WeatherRegistry. On any moon with Moonlight the level turns to night, the sky fills with stars, a soft blue moonlight keeps the ground readable, and a fog layer keeps the beams visible in the air. All numbers are configurable.
The Awakened Moon
The moon is a networked predator, and its logic runs on the host so every client sees the same beam in the same place.
- States: Patrol → Suspicious → Chase → Search, plus Investigate (noise), Hunt and Execute.
- Beam colors: pale yellow while patrolling, orange while suspicious/searching, red while chasing.
- Line of sight matters: a player fully behind geometry is never detected, so buildings, rocks and the ship hull are real cover.
- Noise: talking and loud sounds make the moon turn toward the source.
- Blinking: the beams cut out every so often — a window to move.
- Orbit: the moon circles the level over the day, and the changing angle changes what actually blocks its view.
The Hunt & the Execution
Beam damage never kills you outright — it stops at a low health threshold. That is when the hunt begins. If the moon catches you outside, it holds you facing it, lifts you into the sky and blows you up in a spectacle everyone on the team can watch: body, detached head and chunks of meat rain down with blood near the survivors.
Marie — the reward
Moonlight spawns Marie, a collectible with a camera-locked quick-time event. Hit every key in the ring and you keep her; miss one, press early or run out of time, and the moon executes you on the spot. Grabbing a second Marie triggers a sweep: the beam turns orange, plays a warning, and patrols a fixed route while cyan circles on the ground protect you from the beam.
Night visuals & audio
A dedicated night controller, a starfield, atmospheric fog, procedural ambience and a looping execution track (wakeup-mod1.mp3) bundled with the mod.
Screenshots
The beam finds the ground at night, with the moon watching from the distance
Marie, the reward — a two-handed QTE collectible
Installation
Install with a mod manager such as r2modman or Mod Manager (recommended), or manually:
- Make sure the dependencies below are installed.
- Drop BakaMODs.MoonWakeUp.dll and the asset/audio files (moonassets, marieassets, wakeup-mod1.mp3, boss-attack-charge-384924.mp3) into BepInEx/plugins/BakaMODs-MoonWakeUp.
- Launch the game. Everyone in the lobby needs the same version.
Dependencies
- BepInExPack
- LethalLib
- WeatherRegistry
Configuration
The mod generates a config file (editable in-game with a mod manager or in BepInEx/config). Everything is tunable — rough numbers, not exact lists:
| Section | Highlights |
|---|---|
| [Moonlight Settings] | Ambient volume |
| [Marie] | Spawn count and min/max scrap value |
| [Moon AI] | Beam speeds, suspicion time, lose-sight time, search time, damage/sec, blink interval, noise threshold/range |
| [Visual] | Spotlight intensity, volumetric dimmer, patrol/chase cone angles, moon light and fill, eye/mouth glow, moonlight, fog distance, star brightness |
| [Execution] | Prey health threshold, hunt speed/cone, capture time, grab/rise timing, gib count and scatter |
| [Debug] | Optional developer tools (off by default, see below) |
Developer tools (off by default)
The development hotkeys are disabled unless you turn on [Debug] Enable Debug Tools. When enabled: F8 forces Moonlight on the current moon, F9 sets your health to the prey threshold, F10 opens the Marie pose editor and Shift+F10 toggles a local Marie locator. Leave the toggle off for normal play.
Multiplayer
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: