MonsterDropsPatch

版本 v1.0.0·更新於 2026-07-19

Extends Lategame Upgrades' Hunter upgrade so everything killable drops a sample: Ghost Girl, Masked mimics, Nutcracker, Butler, and configurable extras. Jars look and act exactly like the built-in sam

模組介紹 作者原文

Monster Drops Patch

Extension for Lategame Upgrades'

Hunter upgrade. Hunter is great — but not everything that can be killed drops a sample.

This patch fixes that: the late-game killers finally pay out.

New samples (drop at Hunter level 4 by default)

| Enemy | Jar color | Default value |

|---|---|---|

| Ghost Girl | Pink | 120–180 |

| Masked ("mimics") | White | 33–50 (cheap — they swarm) |

| Nutcracker | Crimson | 90–130 |

| Butler | Amber | 80–120 |

The jars are clones of Lategame Upgrades' own sample items — identical model, glow

particles, sounds, scan nodes, scrap-value sync, and Midas Touch behavior — tinted per

enemy and registered through the same sample pipeline. They look and act exactly like

built-in Hunter drops, because to the mod they are.

Notes

  • Ghost Girl only drops if she can be killed — pair with Lategame Upgrades' own

Silver Bullets upgrade.

  • Fire-exit Mimics (x753-Mimics) cannot die by design in that mod, so they can't drop

loot. The killable "mimics" are the vanilla Masked enemies, which this covers.

  • Forest Giant, Maneater, and Giant Kiwi samples already ship with Lategame Upgrades —

assign their tiers in LGU's own config (Samples dropping at each tier under [Hunter]).

  • Coil-heads and other unkillable enemies are excluded for obvious reasons.
  • Multiplayer: drops are host-authoritative through LGU's own kill hook, like every other

sample. All players should run the mod (it registers items/network prefabs).

Config

BepInEx/config/BLUJAY.MonsterDropsPatch.cfg — per enemy: enable, display name, jar color

(hex), min/max value, and required Hunter level.

Want drops for other modded enemies? Add them in [Additional Enemies] with one line, no

coding needed:

Entries = Peeper,4,40,60,88FF88;SomeEnemy,4,100,150,4444FF

Format: EnemyName,level,minValue,maxValue,hexColor separated by;. The enemy name must

match its internal EnemyType.enemyName — on lobby load the log prints a verification line

per configured enemy and tells you if a name doesn't match anything.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackmalco-Lategame_Upgrades

檔案與校驗

檔案名稱
MonsterDropsPatch-1.0.0.zip
檔案大小
14.3 KiB