LoggingApi
An API for logging and log formatting
模組介紹 作者原文
LoggingApi
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Overview
Offers simple methods for adding debug logs to method calls. Also provides a variety of log formatting options to users.
Game Installation
Drag the LoggingApi.dll to your BepInEx/plugins folder, or just install the mod via a mod loader.
Table of Contents
- Features
- Development Usage
- Logger Class
- Normal Logs
- Logging Calls
- SearchFlags Enum
Features
Source of log messages
Call trace when viewing debug logs
Images were taken in VSCode/Codium with the FiraCode font
Development Usage
Add the following to your project's.csproj file, replacing [FILEPATH] with the path to the LoggingApi.dll
[FILEPATH]\LoggingApi.dll
false
Logger Class
New loggers are created using a ManualLogSource and LogLevel.
- The log source is typically your plugins base.Logger
- It is recommended to use pass a log level set by a config for your plugin.
- This allows user to change the level of logs shown.
- View the BepInEx documentation on how to create configs.
Normal Logs
Here is an example of how to set up a global logger for your plugin.
public class Plugin: BaseUnityPlugin
{
internal static LoggingApi.Logger MyLogger; // Global logger for the plugin
internal static ConfigEntry ConfigLogLevel; // Config to control which logs are shown...
private void Awake()
{
MyLogger = LoggingApi.Logger(base.Logger, ConfigLogLevel) // Create a new logger
MyLogger.Log(LogLevel.Message, "Hello World!")
MyLogger.LogMessage("Hello World!")
}
}
// Some other class in the plugin assembly
class SomeOtherAssembly
{
public void SomeMethod()
{
Plugin.MyLogger.LogMessage("Hello World!")
}
}
Logging Calls
With the logger class you can log all calls to members of a type or just specific members of the type.
public class Plugin: BaseUnityPlugin
{
internal static LoggingApi.Logger MyLogger; // Global logger for the plugin
internal static ConfigEntry ConfigLogLevel; // Config to control which logs are shown...
private void Awake()
{
MyLogger = LoggingApi.Logger(base.Logger, ConfigLogLevel) // Create a new logger
MyLogger.LogAllCalls(typeof(SomeOtherAssembly)) // All type members
MyLogger.LogCalls(typeof(SomeOtherAssembly), LoggingApi.SearchFlags.Public) // Only public type members
}
}
// Some other class in the plugin assembly
class SomeOtherAssembly
{
public void SomeMethod()
{...
}
}
SearchFlags Enum
Flags to filter which type members are included in a search.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: