LethalLibPrefabGuard
Prevents landing soft-locks by cleaning null prefabs/items from LethalLib registrations before StartOfRound.Start, and names the broken mod in the log.
模組介紹 作者原文
LethalLib Prefab Guard
Prevents the "ship stuck in the landing state" soft-lock caused by mods registering
broken (null) items or enemies through LethalLib.
The problem
LethalLib's StartOfRound.Start hook iterates its registered-prefab list before
running the game's own round-start logic. If any mod registered a null prefab
(common after game updates break old asset bundles), that loop throws and the
vanilla StartOfRound.Start never runs. Symptoms:
- Ship stuck in the "landing" state forever — HUD works, nothing else does
- Dark screen / unresponsive controls when loading in
- Ship interior mods (e.g. wider/two-story ships) present but not applying,
with flickering or white-streak textures
What this does
Right before StartOfRound.Start, this guard:
- Removes null entries from LethalLib's prefabsToFix list
- Removes null entries from StartOfRound.allItemsList
- Logs a CULPRIT: warning naming the mod that registered each broken
item/enemy (using LethalLib's own registration metadata), so you know what to
update or remove
If nothing is broken, it does nothing. Works with or without LethalLib installed.
Technical note
A Harmony prefix cannot guard against this: HarmonyX patches the original method
(innermost layer) while MonoMod On. hooks wrap outside it, so LethalLib's hook
throws before any prefix runs. This guard installs its own MonoMod hook after
LethalLib's, making it the outer layer.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: