LethalHUD
[v81] Quality of Life mod to improve HUD elements with config options and additional features, fixes, custom UIs
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模組介紹 作者原文
LethalHUD
[v81 update]
Built around LethalConfig, with support for runtime changes — everything can be changed mid-game.
Config is fully local, meaning if you reimport someones profile your config won't be overridden.
You can change it from local to global in your modmanager there is going to be another config BUT you will need to restart the game to switch around.
Request features in the modding Discord - if it’s possible, I’ll probably add it.
General info
- 2 configs: bootstrap.cfg and lethalhud.cfg
- bootstrap is for changing configuration from local to global
- local: for modpack creators, sharing your configuration, location of the file = default place like every otherr mods
- global: for players who dont want to use others' configurations but their own without it being overridden everytime, location of the file = \AppData\LocalLow\ZeekerssRBLX\Lethal Company\LethalHUD (the only thing you gotta make sure is that in bootstrap.cfg you have this selected when you import someone's modpack)
- for LINUX users it'd be something like ~/.local/share/Steam/steamapps/compatdata/1966720/pfx/drive_c/users/steamuser/AppData/LocalLow/ZeekerssRBLX/Lethal Company/LethalHUD/ or ~/.steam/steam/steamapps/compatdata/1966720/pfx/drive_c/users/steamuser/AppData/LocalLow/ZeekerssRBLX/Lethal Company/LethalHUD/
- networking disabling config: now you can play in public lobbies again, sorry for the delay..
- lethalhud.cfg
- bunch of different configurations for:
- Main Color (this is like a centralized color config for inventory slots, scanlines which should honestly control everything but I forgor about it)
- Scan (ScanMode, FadeOut, RecolorScanLines, Scanline style, Scanline intensity, ScanColor, Alpha, Vignette Intensity, ScrapCounterVisual, ShipLoot and display time, lootcolor, loot x and y pos)
- ScanNodes (FadeAway, Lifetime and FadeDuration, Shape)
- Inventory (InventoryFade and its delay, FrameColor, FrameStyles, GradientColorA and B [honestly I dont really need FrameColor anymore but whatever..], HandFullColor, ShowItemValue, ItemValueColor, ItemValueGradient, ShowTotalInventoryValue, ShowTotalDelta, TotalPrefix, ChangeCurrency, TotalValueOffset X and Y Pos)
- Chat (Fade delay, Colored Names config, GradientNameColorA and B, ChatInputTextColor, ChatMessageColor, GradientMessageColorA and B)
- Health/Stamina/Weight (HealthIndicator, HealthFormat, HealthSize, HealthRotation, HealthColor, Indicator X and Y Pos, SprintMeterColoring, SprintMeterColor, SprintMeterStyle, WeightUnity, WeightDecimalFormat, WeightUnitDisplay, WeightColor, BatteryColor)
- Compass (CompassInvertMask, CompassInvertOutsides, Alpha)
- Clock (24Hour, ClockFormat, RealtimeClock, ClockSizeMultiplier, ClockNumber/Box/Icon/ShipLeave Colors, ShowClockInShip/Inside, VisibilityInShip/Inside)
- SignalTranslator (CenterTransmitterText, SignalMessage/BackgroundMessage/Background/MessageBackground color, LetterDisplay [speed])
- MoreDisplay (LoadingText/PlanetSummary/PlanetHeader colors, Planet Risk custom coloring)
- Spectator (TipText/SpectatingPlayerText/HoldToEndGameText/HoldToEndGameVotesText colors)
- Misc (Billboard GradientColor, Billboard Layout, Billboard GradientMode, PlayerIcon, TerminalFadeDelay, FPS/PING/SEED counters and their LayoutOptions and their X and Y positions, Control Tip ColorMode, Seperate Additional MiscTool Colors, Additional MiscTools Color, Misc Tools Gradient Color A and B)
- Keybinds (HideHUDButton)
- Custom UI
- HealthBar, Stamina, InventoryFrames, Battery and all have a secondary coloring for additional stuff thats handled in shaders by _FlowColor
- Compaitibility
- BetterScanVision
- GoodItemScan
- LethalConfig
- HotbarPlus
- NiceChat
- EladsHUD (will drop it later probably)
So now that you read thru it, you can probably understand why Im way too lazy to make a proper readme with updated content stuff. Thinking of gifs, pictures whatever but theres a lot of content here.. so yeah lazyboi
Anyways here are the future
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: