LethalAnomalies

版本 v0.3.1·更新於 2026-04-06

A mod that aims to add the Pacific Drive anomalies into the game!

截圖 共 3 張

模組介紹 作者原文

Lethal Anomalies

"The Olympic Peninsula, the crown jewel of the Pacific Northwest! Its unmatched views and quiet solitude offer everything you need in the most beautiful place on Earth! Now coming directly onto your favorite moons!"

Lethal Anomalies is a mod that aims to bring the anomalies from Pacific Drive into the game!

It currently adds 3 new outside enemies, but much more will come in the future.

Contents

"Despite the recent disruption of our zone of operations, your work must not stop. You are required to adapt if you want to keep the company happy."

\- - - - BRIEF UPDATE - - - -

The Spark Tower

We believe those used to be plasma-powered radio transmitters, but rust and anomalous influences got to them and now they have a nasty habit of zapping everyone around them. At the very least it has the courtesy of charging up if you're entering the danger zone, so stay away if you hear it.

More info (SPOILERS)

When the tower senses players nearby, it will play an audio cue indicating that they are entering the danger zone. Staying within the detection radius for too long will trigger the tower to charge up, then release lightning that smites every player still within range, before entering a short cooldown phase. The more players are in the zone and the closer they are to the tower, the faster the attack will trigger!

As well as its spawn weight, you can configure the effective range of the tower (detection and attack combined), how fast it is to attack players when detecting them, and how long the cooldown lasts for.

\- - - - - -

The Tourist

It is theorized the weird influences of the Zone have hit a crash test dummy production factory, allowing them to escape and roam around every single one of our operation sites. That wouldn't be so much of a problem if they didn't decide to mix in with highly volatile explosives making them explode whenever something touches it. To make matters worse, their curious nature makes them very interested in the scrap we're after, especially the shiny ones...

More info (SPOILERS)

The tourists are mildly dangerous entities that move when you do not look at them, and are attracted to both players and shiny scrap items (scrap mods compatibility will be added over time). As they make their way to their target, they can be distracted if you drop a shiny item on the ground. However, once they start stalking their target, which is indicated by a red light on their chests, they can no longer be distracted and will keep on following their target for ~30 seconds before getting bored and looking for a new target. Getting too close, shooting it, or making an enemy walk into a tourist will trigger it to explode, also triggering nearby tourists to create a chain reaction.

Tourists will never spontaneously explode behind a player's back, so avoiding to walk backwards will significantly reduce the odds of dying to them.

\- - - - - -

The Tour Bus

Looks like somehow our tourist problem can get worse. On moons with high concentrations of them, we've noticed some bigger, unmoving masses of several tourists merged together. Not only that's creepy, but also it hints at the existence of some sort of hive mind between them... Perhaps you'll figure out a way to use that to our advantage.

More info (SPOILERS)

If enough tourists exist on a moon at once, a tour bus will spawn at a random spot on the moon (the amount of tourists required to trigger this is configurable). Walking into or shooting the tour bus will cause a massive explosion, triggering every tourist on the moon. Afterwards, if a tourist spawns, it will not be able to spawn other tourists around itself and will stay isolated.

\- - - - END BRIEF - - - -

Credits

Pacific Drive by Ironwood Studios on Steam

  • "Punch It" composed by Wilbert Roget II for Pacific Drive
  • Massive thanks to Zigzag for helping me with setting up the mod, actually figuring out how C# works and how not to break everything
  • Thanks to mrov for providing code to summon lightni

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackEvaisa-LethalLib

檔案與校驗

檔案名稱
LethalAnomalies-0.3.1.zip
檔案大小
5.2 MiB