LastWords
Dead players get one final message. Uses the vanilla Signal Translator when available, with a full-message HUD fallback for modded crews.
模組介紹 作者原文
LastWords
One final message after death. / 死亡之後,再說最後一句話。
LastWords gives each dead employee one chance to write and publish a final message. It prefers the ship's vanilla Signal Translator when the device is available, while fully modded crews can use a longer, reliable LastWords HUD broadcast.
LastWords 讓每名死亡員工獲得一次輸入並發表遺言的機會。有可用的原版信號發射器時優先使用原版廣播;全員安裝模組時,也可以使用更長、更可靠的 LastWords HUD 廣播。
- Version: 0.5.5
- Author / 公開署名: 青金石
- Team: QingJinShi
- Official page:
Features
- One send-or-skip opportunity after each death; the opportunity resets after revival.
- The prompt opens only while at least one other crewmate is alive.
- Messages can contain Chinese and other Unicode text. Line breaks are converted to spaces and rich-text brackets are escaped.
- Symmetrical last-words input window with a high-priority HUD banner for modded receivers.
- Red [DECEASED] Player: message presentation for full-message LastWords broadcasts.
- Configurable message length, opening delay, and transport mode.
- No fake Signal Translator unlock: vanilla-compatible broadcasts require the real ship upgrade.
Compatibility at a glance
The sender must have LastWords installed. What receivers see depends on the ship and the rest of the lobby:
| Situation | Result |
|---|---|
| The ship owns an available Signal Translator | Auto uses the vanilla signal broadcast. Modded and unmodded players can see it, but the game displays only the first 10 visible characters. |
| No Signal Translator is available, and the whole crew has the same LastWords version | Auto falls back to the LastWords network/HUD channel and sends the full configured message. |
| A receiver does not have LastWords and no Signal Translator is available | That receiver cannot see the LastWords fallback message. |
| The final living employee dies | No prompt opens. Last words are disabled after a full crew wipe. |
| Everyone dies while the prompt is open | The pending message is cancelled. |
Important: In Auto mode, owning an available Signal Translator takes priority even when everyone has the mod. That path intentionally keeps the vanilla 10-character display limit.
Installation
Mod Manager / r2modman
Select Install with Mod Manager. The declared BepInEx dependency will be installed automatically.
Manual installation
- Install BepInEx 5 for Lethal Company and launch the game once.
- Copy LastWords.dll to:
/BepInEx/plugins/LastWords/LastWords.dll
- Launch the game. Configuration is created at:
BepInEx/config/cn.lastwords.lethalcompany.cfg
Configuration
| Setting | Default | Meaning |
|---|---:|---|
| BroadcastMode | Auto | Prefer the real Signal Translator; otherwise use the LastWords full-message fallback. |
| MaximumMessageLength | 50 | Input limit from 1 to 200. The vanilla Signal Translator still shows only the first 10 visible characters. |
| OpenDelaySeconds | 0.75 | Delay between local death detection and opening the prompt. |
| AllowWhenAllPlayersDeadForTesting | false | Development-only single-player override. Keep this disabled for normal play. |
BroadcastMode options:
- Auto — recommended; vanilla signal first, LastWords fallback otherwise.
- SignalTranslator — only use the real ship Signal Translator; no device means no broadcast.
- Chat — always use the full-message LastWords network/HUD channel; the whole crew must have the same mod version.
Known limitations
- Vanilla Signal Translator broadcasts are limited by the game to 10 visible characters and its normal cooldown.
- Unmodded receivers need the ship's real Signal Translator to see a last-words message.
- The full-message fallback requires the same LastWords version across the lobby, including the host.
- The one-message limit is designed for normal cooperative play and is not an anti-cheat system.
- Game updates may require a compatibility update. Version 0.5.5 targets the current v81-era Unity 2022/BepInEx 5 environment used during development and testing.
Troubleshooting
- The prompt
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: