LabyrinthianFacilities
Adds continuity between days, preserving items and portions of interiors
模組介紹 作者原文
DISCLAIMER - EXPECT GAME-BREAKING BUGS!
This is a fairly large mod, created by a single developer. It is very possible that you may encounter game-breaking bugs. If you run into a bug that's not listed on github, feel free to create an issue. If you run into a bug and create an issue, it often helps if you can include your save history, found in
/LabyrinthianFacilities/History.log (provided that you have histories enabled in the config, on by default)
It is also worth noting that the format of savedata for this mod is not set in stone; that is to say that updates may break savedata relevant to this mod (but other savedata like furniture, scrap in ship, quota, etc. should be safe). Patches will not break saves (e.g. v0.2.0 to v0.2.1), but minor updates (e.g. v0.2.0 to v0.3.0) might, especially in v0.x.x.
All players must have this mod in order for it to work. As of writing, not all players having the mod can result from anything from the entire interior desyncing to softlocks, so be sure everyone has the mod installed.
Labyrinthian Facilities
The purpose of this mod is to provide a sense of continuity within each moon. In Vanilla LC, moons are regenerated every day from scratch, and all objects are deleted. This mod attempts to remove this discontinuity by only partially regenerating the interior, and preserving scrap and other items when the ship returns to orbit. The namesake of the mod is that interiors should act like labyrinths, closing up paths that used to be accessible, and opening new ones that didn't exist before, rather than just poofing the whole thing into existance.
Mod Compatibility
It is generally recommended that you keep other mods to a minimum, particularly those that interact with level generation. Many mods, especially simple ones like Shiploot should be fine, but if you find any mods that break with this one, feel free to create an issue.
Installation/Uninstallation
Manual Installation
- Install BepInEx if it is not already installed
- Download mod (LabyrinthianFacilities.dll, found in each release\)
- Place mod in BepInEx/plugins
Uninstallation
Mod Uninstallation (This step for manual installation only)
- Delete LabyrinthianFacilities.dll in Lethal Company/BepInEx/plugins
Total Uninstallation
Only follow these steps if you do not plan on using this mod again!
- Navigate to Lethal Company's persistent storage. On windows, this is generallyAppData/LocalLow/ZeekersRBLX/Lethal Company.
- If that folder doesn't exist for you, see the Unity documenation for other possible locations.
- Delete the folder within called LabyrinthianFacilities.
- Delete mitzapper2.LethalCompany.LabyrinthianFacilities.cfg in Lethal Company/BepInEx/config
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: