Jinn
A ghostly enemy with unique abilities, custom weapon and custom scrap item
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模組介紹 作者原文
THE JINN
This mod adds a new enemy (The Jinn), a new scrap item (cursed gramophone) and a new custom weapon (Rapier Sword). The enemy requires team co-ordination to beat and rewards players for beating it. The mod is highly configurable with most features being editable in some way. This way players can adjust values and settings to suit their needs and playstyles.
TRAILER (Click the image below to watch on YouTube) (SPOILER)
ENEMY BACKGROUND
(SPOILERS)
THE JINN BEHAVIOUR
(HEAVY SPOILERS)
INVISIBLE HUNT
When the Jinn spawns they are completely invisible to players at a certain distance. The only way the Jinn can be located in this phase are through the directional music that it omits, or by being within a closer distance of it. If The Jinn spots a player, they will target that player by moving towards them.
CHASE ABILITIES
Once the Jinn is targeting a player, it will periodically attempt to teleport to a random position near the player to cut them off and confuse them. There is a visual and auditory cue that notifies the player where the Jinn could teleport and an audio cue that omits from the Jinn when he charges his ability.
The Jinn then decides whether they should teleport based on how close they to the player compared to the teleport position. Additionally, when the Jinn loses sight of a player, he will attempt a last ditch teleport to maintain chase. Therefore, the key to survival is awareness of audio and visual cues.
THE CURSED GRAMOPHONE
The Jinn's lifeforce is attached to a cursed gramophone that spawns at a random position within the facility. The Gramophone can be located through a directional audio cue that hints the player of its location.
Upon finding the gramophone, the player can wind it down over a period of time. Be warned, the Jinn is alerted of this and will move to the Gramophone's position with a speed boost to defend itself.
When the wind down time expires, the Jinn is defeated and drops it's rewards.
REWARDS
Upon defeat, the Jinn drops it's Rapier sword at it's location that has value. In addition, the gramophone turns into a valuable scrap item that can be picked up and sold.
COUNTERPLAY
The Jinn has the standard line of sight counterplay most enemies in the game has. However, due to it's power there are some additional ways to slow down the Jinn and reduce it's lethality.
The first and most effective counterplay involves the flashlight item. The Jinn can be rendered defenceless by the flashlight and suffers extreme pain. During the period the beam is aimed at it, the Jinn will be slowed and unable to attack. However, the trade off is that the flashlight battery is consumed much faster when the flashlight is aimed at the Jinn ensuring the Jinn cannot be completely disabled.
The second counterplay involves teamwork co-ordination and is more effective with the flashlight counterplay. It involves distracting the Jinn when winding it's gramophone down by drawing a chase or by burning it with a flashlight, or by winding the gramophone down to move the Jinn away from a valuable area.
The Jinn cannot be damaged through items, stunned and killed using normal methods.
RAPIER SWORD WEAPON
This mod also adds a custom weapon with custom animations and sounds that players can use as defense. The Rapier acts similar to how it would in real life, with lower damage but a far reach range.
PLANNED FUTURE UPDATES
- To add a blocking feature to The Rapier weapon
- Improve the Rapier animations
CREDITS
The people below are amazing, and this mod wouldn't be the way it is now without them.
TESTERS / FEEDBACK
- Medical
- Hoid
- JJ08UK
- SuperBritish
- giaganticevan
- Quanez
- Mickmick108
- MrSaltedBeef
- JacuJ
- King Potato
- Moroxide
- poul435
- Bigik
ADVICE AND HELP
- Moroxide for their suggestions, support and idea/concept feedback
- JacuJ and MrSaltedBeef for their suggestions, support, idea/concept feedback and design feedback + help
- Xu Xiaolan for help with learning DawnLib and helping me fix issues
- fumo aka
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: