ImperiumFix
Fixes a longstanding issue with Imperium
模組介紹 作者原文
ImperiumFix
Fixes a longstanding issue with Imperium.
Specifically, errors like this one:
[14:56:17.1767915] [Error: Unity Log] Exception 'NullReferenceException' thrown from state change monitor 'InputActionState' on 'DiscreteButton:/Keyboard/ctrl'
[14:56:17.1767915] [Error: Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
UnityEngine.InputSystem.InputActionState.ProcessInteractions (UnityEngine.InputSystem.InputActionState+TriggerState& trigger, System.Int32 interactionStartIndex, System.Int32 interactionCount) (at:IL_003E)
UnityEngine.InputSystem.InputActionState.ProcessControlStateChange (System.Int32 mapIndex, System.Int32 controlIndex, System.Int32 bindingIndex, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr) (at:IL_024D)
UnityEngine.InputSystem.InputActionState.UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl control, System.Double time, UnityEngine.InputSystem.LowLevel.InputEventPtr eventPtr, System.Int64 mapControlAndBindingIndex) (at:IL_000E)
UnityEngine.InputSystem.InputManager.FireStateChangeNotifications (System.Int32 deviceIndex, System.Double internalTime, UnityEngine.InputSystem.LowLevel.InputEvent* eventPtr) (at:IL_008E)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
Not only do they pollute your logs everytime you press ctrl/space, but the flight system also breaks.
One known temporary work-around is to re-assign the Toggle Flight, Flying Ascend and Flying Descend keybinds.
You'd have to do this for every boot though.
Also note: Not everyone seems to have this issue. If you don't have it, lucky you!
This is a band-aid fix until Imperium officially fixes this.
It works by reloading all Imperium keybinds whenever you join/host a lobby.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: