HighQuotaRebalance Beta

版本 v0.10.4·更新於 2025-10-15

Attempt to make high quota more balanced and fun

模組介紹 作者原文

HighQuotaRebalanced Beta

Due to how changes are implemented, moon changes are not compatible with mods that add new items, new enemies or change the vanilla moons in some way, but they can be disabled in the mod's configs.

Description

HQR is meant to keep the vanilla feeling of the game with changes that make high quota more varied and more enjoyable to play by adding more emphasis

on player choice and scalling difficulty.

Change list

Player changes:

  • Re-implement the ability to ledge climb
  • Player's movement speed going through water caves is the same as regular crouching

Generation changes:

  • Fire exit is more likely to spawn (prevent small mineshaft interiors from having no fire exit, tho it is techinically possible)
  • Fire exit spawning logic changed per interior:
  • Facility: fire exit will spawn decently far from main
  • Mansion: fire exit can still spawn close to main, but not in a dead end
  • Mineshaft: fire exit will spawn on the otehr side of caves

Terminal changes:

  • The scan command is now more accurate to the real value

Jester changes:

  • Jester's follow timer scales with map size
  • Jester's hitbox is no longer solid and can be ran through at low weight

Maneater changes:

  • Maneater takes multiple hit points of damage from sources that deal more than 1 damage (shotgun, landmines, etc...)
  • Maneater can't cry or eat scrap until it has seen a player for the 1st time
  • Maneater's increased spawns when interior is mineshaft has been removed

Mineshaft changes:

  • Removed the extra 6 items
  • Less facility tiles, more cave tiles, overall smaller by ~10%

Butler changes:

  • Removed stealth stab
  • Knives show up on the ship's camera and count towards outside items when using the terminal's scan command while the butler is alive
  • Knives from both alive and dead butlers are included in the total value displayed at the end of the day

Masked changes:

  • Masked now wears a mask item instead of a mesh and the mask can be grabbed upon death, similar to Nutcracker's shotgun
  • Masked will drop the player's items when converting them
  • Converted maskeds will have the correct suit and also be tracked correctly on the ship's camera by non-host players

Bee changes:

  • Hives are included in the total value displayed at the end of the day

Kiwi bird changes:

  • Eggs are included in the total value displayed at the end of the day

Ship camera changes:

  • Removed "No singal" effect when players are in caves

Infestation changes:

  • During an infestation, when spawning a new enemy, there's a 60% chance of spawning the current infestation enemy and a 40% chance of spawning an enemy from the current moon's spawn distribution
  • 4% chance of happening any day
  • No longer changes the total max power of the current moon
  • Only Nutcrackers, Maskeds or Butlers can be choosen with an equal chance for all of the enemies that can spawn on the current moon
  • When choosen as the infestation enemy, it will have unlimited max spawn count
  • Removed the extra +2 spawns per wave

Luck changes:

  • Now increases quota rolls, instead of decreasing
  • Now uses how many pieces of furniture is out when the quota is fulfilled, but doesn't depends on what kind of furniture
  • Is much more effective in changing rolls

Game changes:

  • Indoor fog is permanently disabled
  • Single Item Day is disabled
  • Routing to Rend, Dine or Titan is a one time pay for a quota
  • Removed spawn scaling based on how many days are left on the quota
  • Removed extra spawn when suriving 5 days in a row
  • Removed extra weather when surviving 3 days in a row
  • Added spawn scaling based on quotas fulfilled
  • Infestation chances increase to 20% if the crew collected at least 85% of the total value over the last 3 days

Moon changes:

Every Tier 2 or higher moon has been changed to have more scrap or more valuable scrap and a lot more spawns

  • Reworking this section for a wiki instead of using the README (some of them are already there)

Planned changes

There are no more planed big changes

HQR is in playtesting p

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
HighQuotaRebalance_Beta-0.10.4.zip
檔案大小
119.1 KiB