GermanBrainrot

版本 v1.1.0·更新於 2026-09-03

A mod that plays various sounds of famous meme worthy streamers from Germany instead of the default mob sounds, synced across all players.

模組介紹 作者原文

GermanBrainrot

Synced custom creature sounds for Lethal Company. Each creature type plays random clips from its own streamer sound pack folder, synchronized to all players via networked audio streaming.

All players must have this mod installed.

Setup

  • Install BepInEx.
  • Copy the entire Template/bin/ contents into your mod profile:...\profiles\\BepInEx\plugins\GermanBrainrot\

This must include GermanBrainrot.dll, Concentus.dll, Concentus.Oggfile.dll, config, and audio/packs.

  • Add.opus or.wav files (48 kHz mono recommended for opus) into the creature pack folders under audio/packs.

Sound packs

Default layout (one streamer folder per creature type):

BepInEx/plugins/GermanBrainrot/

GermanBrainrot.dll

config/creature-profiles.json

audio/packs/

streamer_a/ # Hoarding Bug

streamer_b/ # Tulip Snake

streamer_c/ # Flower Man (Bracken)

Convert audio for best results:

ffmpeg -i input.wav -c:a libopus -ar 48000 -ac 1 output.opus

Configuration

BepInEx config (BepInEx/config/BinderDyn.GermanBrainrot.cfg):

| Setting | Default | Description |

|---------|---------|-------------|

| PlayAlongsideVanilla | true | When true, vanilla creature sounds play alongside custom audio. When false, vanilla is suppressed. |

| Enable_hoarding_bug | true | Toggle Hoarding Bug custom sounds |

| Enable_tulip_snake | true | Toggle Tulip Snake custom sounds |

| Enable_flower_man | true | Toggle Flower Man custom sounds |

Adding a new creature

  • Create a folder under audio/packs/ with your clips.
  • Add a profile block to config/creature-profiles.json:

{

"id": "jester",

"enemyType": "JesterAI",

"soundPackFolder": "packs/my_streamer",

"enabled": true,

"triggerOnVanillaClips": ["*"]

}

  • Restart the game (or reload the lobby). No recompile needed.

Use LCSoundTool (F5 logging) to find exact vanilla clip names if you want specific triggers instead of "*".

Testing (multi-client sync)

Set NumberOfClients to 2 in Template.csproj (default) and build with StartGame=true to launch two game instances locally. Verify:

  • Additive mode (PlayAlongsideVanilla=true): vanilla creature sounds and custom pack audio both play; custom audio is synced across clients.
  • Replace mode (PlayAlongsideVanilla=false): only custom pack audio plays for triggered clips.
  • Random picks: each sound trigger picks a random clip on the host; all clients hear the same clip for that trigger.

Use LCSoundTool F5 logging to refine triggerOnVanillaClips in creature-profiles.json if needed.

Build

Requires.NET SDK and netcode-patcher CLI (dotnet tool install -g evaisa.netcodepatcher.cli).

dotnet build

dotnet test /p:SkipNetcodePatch=true

Credits

Audio sync architecture inspired by Mirage.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
GermanBrainrot-1.1.0.zip
檔案大小
10.8 MiB