FoxyJumpscare
Foxy jumpscares you at random times while you work. That's it. That's the mod. Good luck out there.
模組介紹 作者原文
FoxyJumpscare
Foxy jumpscares you at random times while you work. That's it. That's the mod.
Somewhere between 15 and 55 minutes of time spent on a moon (configurable), Foxy lunges
at your screen with the classic scream. Then he does it again later. Forever.
Features
- The real FNAF jumpscare animation + XSCREAM, on a random timer
- Foxy is keyed onto the live game rather than a black card, so he lunges out of the room
you're standing in — and you can still see (and run) while it happens
- Client-side only — every player with the mod gets scared on their own schedule.
Players without the mod are unaffected (they'll just hear you scream on voice chat)
- Only triggers while the ship is landed on a moon by default (no menu/orbit scares)
- Everything configurable
Configuration
Edit BepInEx/config/kjelpw.FoxyJumpscare.cfg (generated after first launch), or use
your mod manager's config editor.
| Setting | Default | Description |
| --- | --- | --- |
| MinSeconds | 900 | Minimum seconds between jumpscares |
| MaxSeconds | 3300 | Maximum seconds between jumpscares |
| Volume | 1.0 | Scream volume (0–1) |
| AnimationFPS | 25 | Jumpscare animation speed |
| AllowInOrbit | false | Also trigger while the ship is in orbit |
| ScareDeadPlayers | false | Also trigger while dead/spectating |
| EnableTestHotkey | false | Press F8 in game to trigger a jumpscare on demand |
The timer only counts down while you're in an eligible state — landed on a moon and alive
— so you can't wait it out from the safety of orbit, and dying doesn't bank time toward
the next one. On the defaults that works out to roughly one scare every couple of moons.
Compatibility
Should play nicely with anything. The mod never touches game state: it reads whether
you've landed and whether you're alive, and draws to its own overlay. There is no
networking, nothing is saved, and no gameplay method is prefixed or replaced — the only
hooks are postfixes on StartOfRound.Update and MenuManager.Update, which run after
the game and other mods have had their say. It draws its own random numbers rather than
the shared ones the game seeds per level, so it cannot shift map generation, and if it
ever throws it retires itself for the session instead of taking the update loop with it.
Installation
Install with r2modman Mod Manager.
Installing by hand works too — extract the zip into BepInEx/plugins/ — but keep the
assets folder next to FoxyJumpscare.dll. That's where the frames and the scream live;
without it the mod loads and then sits there doing nothing (it will say so in the log).
Custom jumpscares
Drop your own assets/frames/frame_000.png, frame_001.png, … and assets/scream.wav
in and they'll be used instead. Frames play in filename order. Save them as RGB/RGBA PNGs
— Unity silently fails to decode indexed-colour PNGs, so the mod warns you in the log if
it spots one. The WAV should be uncompressed PCM.
Credits
- Five Nights at Freddy's and all related assets by Scott Cawthon
- Withered Foxy jumpscare rip and XSCREAM audio from The Spriters/Sounds Resource
A fan project, not affiliated with or endorsed by Scott Cawthon or Steel Wool Studios.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: