EZPalette
Raw files to make suits creation easier (CHECK README BEFORE DOWNLOADING)
模組介紹 作者原文
LC_EZPalette
NOTE 1: This is just raw files you'll be adding. This won't do anything in-game, so you'll want to use this with mods like MoreSuits to create more suits.
NOTE 2: Since I might update this here and there as I find bugs in my files / setup, you should always save a copy of your work in a separate folder, not just work from the source file!
Raw files to make suit creation easier. Since the UVs for this model are scattered all over UV space, this makes simple things like doing a simple color palette swap very complicated. The files in this come to remedy that problem.
Attributions
- Zeekerss -- Creator of Lethal Company
- danisspars -- Player model rip
- x783 -- More_Suits (Not used in this tutorial but that's what I used to import my suits, check it out here!)
Table of Contents
- Pre-requisites
- How-to
- SuitPaletteEditor.psd
- Player.blend
- Abreviation Legend
Pre-requisites
- Program that can edit.psd files (ex.: Photoshop or Photopea)
- For more complex suits, program that allows you to paint on 3D models (Substance Painter or Blender)
- If you want to use my Player.blend file, you'll have to use blender
How-to
If at any time you need the base assets used in either files (images, model), you can go find it in the resource folder.
SuitPaletteEditor.psd
If you only want to do a color palette swap, you will only need to follow this section of the tutorial.
Everything you'll need is inside this file's layers.
- Go to one of the folders you want to modify
- Click on the layer (in image above, the white square)
- Fill the layer with the desired color using the bucket tool
- If you want more complex designs without going into a 3D texturing software (ex: have 2 different colors on the oxygen tanks above/below the metal line), you can use the magic wand to color pick what you want based on the default skin, which you can find inside of the \_\_HELPERS\_\_ folder among other useful stuff.
- If you don't want to use some or all of the layers in extras, disable them by clicking the little eye. Unlike other layers, theses ones will use whichever color is used by their parent components (HLM_Head for cheeks and OUT_Suit for LegEnds)
- Done! Export your file to a PNG, follow the instruction of your prefered suit mod to add new suits and get going!
Player.blend
Legend
- (Yellow) 3D Viewport - Model
- (Green) Toolbar
- (Red) 2D Viewport - Texture
- (Blue) Material Graph
- (Purple) Details Panel
Note: To hide the Toolbar in the active window, press N
This is where we'll be adding stuff that is too complicated to do on photoshop. I won't be going into details as to how blender works, but here's the basic steps you might go through to edit your suit.
- You'll want to drag up your Material Graph to plug in your suit texture if needed.
There's 2 ways to go about this:
You change the 'Texture' (1) using the little folder icon
The 'Reference' image (2) is the default skin. You can interpolate between the 2 by changing the value (3) on the lerp node. For example, 0.75 will mean the texture is 75% visible while the reference is 25% visible.
- You can drag back down the Material Graph for now. You'll only need it again to if you want to change the reference image or change the lerp value.
- Go into your Details Panel and click the tab with a small screwdriver/wrench icon
We just want to make sure we have the right image selected, otherwise we won't be painting the image we just added. In my case, I opened a file called T_UV_Layout.png so this is what we'll be selecting.
- To see your image in the 2D Viewport, click the image icon and select your image.
- If you plan on using stamp tool (copy images on your model), you'll want to do this step.
Go back to the Details Panel and select the ref_img material.
Like we did in step 1, go in your Material Graph again and open the desired image using the little folder icon.
Note: Make sure you select the correct layer again after doing this!!! Once this st
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
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帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。