ExitLineFromEnteredDoor

版本 v1.1.0·更新於 2026-08-28

Scan to drop a trail of tiny pixels leading to the facility door you entered through. Green for the main entrance, red for a fire exit, denser the closer you get. Everyone in the lobby needs this mod.

模組介紹 作者原文

ExitLineFromEnteredDoor

The ship's terminal radar draws a green line from the player it's watching to the

facility exit — but only the person at the monitor ever sees it. This mod gives you

that guidance inside the facility: scan, and a subtle trail of tiny green dots on the

floor shows the way back out.

  • Scan to drop the trail. Right-click scan and the trail appears along the navmesh

route from where you scanned to your exit — it stays put (each scan re-anchors it),

flows toward the door for a moment, settles still, and fades out after ~5 seconds.

(OnlyShowAfterScan=false switches to an always-on trail that follows you.)

  • The density points the way. Dots are packed tight next to the exit door and spread

out the farther the path is from it — even a static glimpse tells you the direction.

  • Green for the main entrance, red for a fire exit. The color tells you which way out

you're being led before you've walked a step. Both colors are configurable.

  • Subtle by design. Tiny floor-hugging pixel squares (size, height, spacing, and

color all configurable), with a gentle breathing glow.

  • Leads to the door you entered through (by default). If that's unknown — say you got

teleported in — it falls back to the closest exit. Config can switch to closest-door or

all-doors mode.

  • Mineshaft aware. Deep in the mines, the trail leads you to the elevator first, just

like the real radar's line does.

  • Everyone in the lobby needs it. The trail itself is drawn purely on your own

client, but the mod registers a network prefab so an unmodded player and a modded

lobby can't connect to each other. 's Lethal Company rules require this of

mods that would otherwise be a client-side advantage. No other mods needed beyond

BepInEx.

Config

Editable in r2modman's config editor (BepInEx/config/Haaylo.ExitLineFromEnteredDoor.cfg).

| Setting | Default | What it does |

| --- | --- | --- |

| General / Enabled | true | Master switch. |

| General / DoorMode | EnteredDoor | EnteredDoor, ClosestDoor, or AllDoors. |

| Conditions / RequirePlayerInShip | false | Only show the line while a living player is in the ship. |

| Conditions / RequireShipCameraOnYou | false | Only show the trail while the ship's map screen is on and targeting you. |

| Visuals / LineHeight | 0.1 | How high above the floor the dots sit. |

| Visuals / DotSize | 0.04 | Dot diameter in meters. |

| Visuals / DotColorMainEntrance | 62FF71 | Dot color when heading for the main entrance (RGB hex). |

| Visuals / DotColorFireExit | FF4D4D | Dot color when heading for a fire exit (RGB hex). |

| Visuals / DotSpacingNear / DotSpacingFar | 0.4 / 2 | Dot spacing at the door / far from it. |

| Visuals / DotSpacingFarDistance | 40 | Meters from the door where spacing is sparsest. |

| Visuals / BreathePeriod / BreatheStrength | 2.5 / 0.35 | Breathing speed and depth. |

| Scan / PulseOnScan | true | Flow toward the exit after a scan, easing back to static. |

| Scan / PulseDuration / FlowSpeed / PulseBrightness | 3 / 4 / 1 | Flow length, peak speed, brightness kick. |

| Scan / OnlyShowAfterScan | true | Snapshot mode: reveal a trail anchored where you scanned, for a window after each scan. |

| Scan / ShowDurationAfterScan | 5 | Length of that window (fades out at the end). |

The two Conditions settings default to off so the trail just works — turn them on

for the "someone must be watching the monitor" experience.

Notes

  • The vanilla radar only ever points to the main entrance; this mod tracks the door

you actually came in through (fire exits included).

  • Dead/spectating players don't get a line, matching the radar's behavior.
  • There's deliberately no "mirror onto the ship monitor" option: anyone watching the

monitor already gets the game's own exit line for whoever the radar is targeting, and

the trail is drawn locally, so it can't add anything to other players' monitors.

Building from source

Run.\build.ps1 (optionally -Deploy to copy into your r2modman profile, -Package

to pr

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
ExitLineFromEnteredDoor-1.1.0.zip
檔案大小
49.5 KiB