EqualInteriors
Gives every interior allowed on a moon the same chance to spawn, so modded interiors actually show up. Host-only.
模組介紹 作者原文
EqualInteriors
Modded interiors often get a tiny weight next to the vanilla ones (the Facility can be 300 against a modded interior's 10), so some barely or never show up.
EqualInteriors gives every interior that's allowed on the current moon the same chance: with 5 options, each has 20%.
Works with any interior registered through LethalLevelLoader. Only the host needs it, since the host picks the interior and LethalLevelLoader sends the choice to everyone.
Every landing logs the options and odds to BepInEx/LogOutput.log, for example:
Experimentation: 5 interiors at equal odds (20% each): Facility, Haunted Mansion,...
Config (TheFixer.EqualInteriors.cfg)
- AllowAllInteriorsOnEveryMoon (default false): normally each moon only uses the interiors its mods allow there. Set to true to let every interior appear on every moon. Some interiors are built for specific moons and may look or play oddly elsewhere.
- ExcludedInteriors: comma-separated names to never pick, e.g. Mineshaft, Haunted Mansion. Use the names from the log.
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: