EntranceTeleportOptimizations

版本 v1.0.0·更新於 2026-04-04

Mod to optimize EntranceTeleport scripts

模組介紹 作者原文

This Mod is still in BETA

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EntranceTeleportOptimizations

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EntranceTeleportOptimizations is a focused on the performance of the EntranceTeleport system (FireExits & Main).

It improves performance during teleport usage and dungeon generation when using mods like Loadstone.

✱ Optimizations

  • Cached Teleports

All EntranceTeleport instances are cached in an internal list upon spawn and removed on destroy.

This replaces expensive GetObjectsByType() calls with fast, direct list access.

  • Smarter ExitPoint Lookup
  • Normally, EntranceTeleport searches for its exitPoint on every use, which is costly.

This mod stops the search early if the teleport already knows its exit.

A reference to the exit script is cached and is used for sanity checks to avoid issues caused by runtime modifications from other mods.

  • Exterior teleports previously ran this search every frame while the moon was loading—this mod removes that overhead by assigning the exit after dungeon generation (After RoundManager.SetExitIDs).
  • ID Assignment Fix

Some custom interiors use incorrect prefabs for FireExits with already-assigned IDs ( should be ID 1 except main that should have ID 0 ).

This can cause issues like:

  • The infamous "The entrance appears to be blocked."
  • Warping to the wrong fire exit

This mod forces all interior teleports to use ID 1, so the vanilla game can assign IDs correctly.

  • NRE Fix

The vanilla game sometimes creates an NRE spam when an enemy is destroyed without being removed from the internal SpawnedEnemyList

This mod adds a null check to prevent this exception

✦ Extra Features

🔸 Enemy Detection: [Near activity detected!]

  • Exterior Detection:

Vanilla only checks enemies inside the facility—this mod optionally allows detection of outside enemies.

  • Configurable Range:

Detection ranges for both interior and exterior can be customized.

⚙️ Developer Features

🔸 Matching Teleport Names

If enabled, the mod renames interior EntranceTeleports to match their exterior counterpart, appending (Interior) for clarity.

📦 Installation

This mod is intended to be installed using a mod manager such as Gale.

Manual installation is not officially supported.

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
EntranceTeleportOptimizations-1.0.0.zip
檔案大小
54.4 KiB