EnemySkinKit

版本 v1.4.1·更新於 2025-06-03

Toolkit for making enemy skins in the unity editor

截圖 共 8 張

模組介紹 作者原文

Enemy Skin Kit

This mod provides tools for creating vanilla enemy skins for lethal company from within the unity editor. Most end users will see this as a dependency for other skin mods.

New maintainer Xu here, contact me on discord @xuxiaolan or at the EnemySkinKit/EnemySkinRegistry thread on Lethal Company Modded discord if any issues arise.

Features

  • Code generation for a codeless workflow
  • Easy, drag-and-drop replacement of materials, meshes and some sounds.
  • Built-in compatibility with the EnemySkinRegistry
  • Included example FBX files for all vanilla skinned meshes as of Lethal Company v56
  • Extendable Skin and Skinner implementations that allow developers to make tweaks or add features to their skins
  • Codeless default skin configs

Prerequisites

  • Lethal Company
  • Installation of Unity 2022.3.9f1
  • Enemy Skin Kit and its dependencies
  • Quite a bit of patience so that unity may chug as it is want to do

It's recommended that you also use Evaisa's starter project which can be found here:

Use of Thunderkit is also an optional recommendation

Setup

Setup with Thunderkit

1.Create up a new 3D (HDRP) project in Unity (or get a project template like this one

If your project still has HDRP starter assets, you should delete them. This will be the the "TutorialInfo" folder, the "ReadMe" asset, and the "Outdoor Scene." The "TutorialInfo" folder is the most important, as this contains scripts that will conflict with what we're going to try and import from the game data later.

2.Now, we're going to get ThunderKit. ThunderKit is a package manager for making mods in the unity editor. Go to Window > Package Manager to open up the package manager window.

3.Click the plus dropdown in the upper left hand corner, and from that menu select "Add package from git url" and paste the following url into the input field that appears.

4.Unity will take a minute to download and install ThunderKit. Once the the ThunderKit package is installed, a new option will be added to the menu bar. Navigate to Tools > Thunderkit > Settings to open the Thunderkit settings menu.

5.We're going to use this menu to make a package out of Lethal Company's code. Go to "ThunderKit Settings" and in the "Locate and Load game files for project" section, click browse and navigate to your Lethal Company.exe (probably in your steamapps folder).

6.Click "import" and let Thunderkit do its thing. It'll ask you to restart your project a couple of times. After it's done, you'll have the necessary game code that this and other mods depend on.

ThunderKit will not import the Assembly-CSharp.dll from Lethal Company if you didn't properly dispose of the unneeded HDRP starter files. If this is the case, navigate to the same folder you found your Lethal Company.exe in, go to "Lethal Company_Data"/Managed and copy (DO NOT MOVE) Assembly-CSharp.dll to /Packages/LethalCompany.

7.At this point we're nearly done with the setup. Now we're gonna get this mod's code, along with its dependencies. Go back Settings menu and navigate to "Package Source Settings." Click "Add" and from the dropdown select " Source." This will add a new entry to the package source list called "ThunderStoreSource."

8.Select the new entry and name it to whatever pleases you in the "Package Source" field. I just call it "Lethal Company Mods." In the url field, paste this url:

9.Give unity a minute to connect. Once it's done, navigate to Tools > ThunderKit > Packages. If the package source you named has a silly number next to it, you've successfully connected and can now download mods.

If you make modpacks and post them when you could've just shared a profile code, I really don't care for you.

10.In the search b

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPackAntlerShed-EnemySkinRegistry

檔案與校驗

檔案名稱
EnemySkinKit-1.4.1.zip
檔案大小
1.3 MiB