DrawableSuits

版本 v0.5.77·更新於 2026-06-18

Draw directly on your Lethal Company suit in a third-person in-game editor with decals, stickers, text, save/load, design codes, and multiplayer apply/save sync.

模組介紹 作者原文

DrawableSuits

DrawableSuits is a Lethal Company BepInEx mod for drawing on your currently worn suit from inside the game.

Current version: 0.5.77

Features

  • Third-person suit editor with a frozen avatar pose for stable painting.
  • Always-visible UV texture panel for direct texture editing.
  • Paint, Erase, Fill, Decal, Sticker, Text, Eyedropper, and Mirror tools.
  • Brush shapes, recent colors, undo history, saved designs, and shareable DSUIT2: design codes.
  • Decal and sticker temporary edits for crop, stretch, flip, and filters.
  • Multiplayer Apply/Save sync for other players who also have DrawableSuits installed.
  • Applied designs can be reused on matching dead bodies/ragdolls.

Basic Controls

  • Pause menu DrawableSuits, F8, or F10: open the editor.
  • Left mouse / right trigger: paint, erase, fill, sample, or stamp depending on the active tool.
  • Right mouse drag / right stick: orbit the editor camera, or pan the UV panel when over it.
  • Mouse wheel / D-pad up/down: zoom the camera, or zoom the UV panel when over it.
  • [ / ] or controller LB / RB: rotate the UV panel.

-, /. or D-pad left/right: rotate Decal or Sticker placement.

  • Escape or Close: close the editor.

Most advanced tools are UI-only so controller and keyboard shortcuts stay limited.

Tools

  • Paint: draw with the current brush color, opacity, and brush shape.
  • Erase: restore pixels toward the base suit texture.
  • Fill: flood-fill a contiguous matching color region.
  • Decal: stamp user PNG/JPG images from the Decals folder.
  • Sticker: stamp built-in shapes such as stars, hearts, arrows, rings, and shields.
  • Text: stamp one line of Arial text using the brush color and opacity.
  • Eyedropper: sample a color from the suit or UV panel.
  • Mirror: mirror supported edits to the opposite suit surface when a target is found.

Decals

Decals are loaded from:

BepInEx/config/DrawableSuits/Decals

Use the Decals menu button Copy Folder Path, place.png,.jpg, or.jpeg files in that folder manually, then press Refresh.

DrawableSuits does not launch an OS file picker, shell, Explorer window, or external helper process for decals.

Designs And Codes

  • Save writes the current design to disk.
  • Designs opens saved designs for the current suit.
  • Apply updates the visible runtime suit and broadcasts the design in multiplayer.
  • Export Code copies a portable DSUIT2: share code.
  • Import Code loads a code locally; it does not broadcast until Apply or Save.
  • Clear History clears undo/redo history without changing the current texture.

Multiplayer

Multiplayer sync uses Unity Netcode named messages.

Designs sync only when you press Apply or Save; live brush strokes are not sent. The edited texture is encoded as PNG bytes, chunked, sent reliably, rebuilt by other clients, and applied to the matching player/suit.

All players who should see edited suits need DrawableSuits installed, network sync enabled, and compatible versions. Players without DrawableSuits can still join, but they will see original suit textures.

Compatibility

DrawableSuits works best with vanilla-style suits and suit mods that expose the normal suit material/texture layout.

DrawableSuits is not compatible with ModelReplacementAPI. Replacement models can use separate meshes, renderers, or materials that DrawableSuits cannot safely map to the suit texture, which can cause duplicate helmets, incorrect geometry, or uneditable surfaces.

Support

Donations help support continued DrawableSuits development, and commissions are available.

Development Note

DrawableSuits has used AI-assisted development for implementation, text, debugging, and error fixing.

Troubleshooting

  • DrawableSuits logs to BepInEx/config/DrawableSuits/Logs/diagnostics.log.
  • Gale/BepInEx also writes the profile log at BepInEx/LogOutput.log.
  • If decals do not appear, copy images into the Decals folder and press Refresh.
  • If multiplayer designs do not appear, confirm all players have DrawableSuits installed and press Apply or Save.
  • If a modd

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
DrawableSuits-0.5.77.zip
檔案大小
302.7 KiB