CreativeContentConverter
A fork of HolographicWings's LethalSDK to follow developers to convert content created with LethalSDK to content built for Lethal Company and/or LethalLevelLoader.
模組介紹 作者原文
CreativeContentConverter
A fork of HolographicWings's LethalSDK to follow developers to convert content created with LethalSDK to content built for Lethal Company and/or LethalLevelLoader.
How To Use
Setting Up Your New Development Environment
- Create New Unity Project
Unity Version: 2022.3.9f1*
High Definition Render Pipeline*
- Install LC Project Patcher by Nomnom
- Run LC Project Patcher
Moving Your Previous Lethal Expansion Work To The New Environment
- Open up your old and new Unity projects in Windows File Explorer
- Move all related folders From Your old project to your new project
- Refresh your new project and manually confirm your content looks right.
More specifically confirm that things like scrap and moon prefabs still have relevant LethalSDK components and you still have LethalSDK ScriptableObject assets like ModManifests and Moons.*
Installing Creative Content Converter
- If if it doesn’t exist, Create a new folder called Plugins in /Assets/LethalCompany/Tools/
- Add the latest version of LethalLevelLoader and all its dependencies in the /Tools/Plugins/ folder
- Locate the LethalSDK.dll found in the content you moved from the old project, For most people this will be in /Assets/Plugins/
- Replace the previous LethalSDK.dll with the new LethalSDK.dll contained in the CreativeContentConverter release
This is the part most likely to go wrong, To ensure Unity correctly understands your content is using the CreativeContentConverter version of LethalSDK instead of the original, you must ensure you replace the dll in the exact same place in the project*
- Refresh your new project and manually confirm your content looks right.
More specifically confirm that things like scrap and moon prefabs still have relevant LethalSDK components and you still have LethalSDK ScriptableObject assets like ModManifests and Moons.*
Using Creative Content Converter
- Create new Conversion Settings by going to the top of Unity and selecting /Creative Content Converter/Create New Conversion Settings/
- Open the tool window by going to the top of Unity and selecting /Creative Content Converter/Lethal Expansion Conversion Tool/
- Select either Moon or Scrap depending on your use case, and add your Lethal Expansion Moon & Scrap assets to the list. You can also press populate to add every found asset in the project.
- Press Convert
- Your content should now be converted.
- Go to the AssetBundles tab in the Conversion Tool and clear "lem"
- Go into the AssetBundle Browser by going to the top of Unity and selecting /Window/AssetBundle Browser/
- In the configure tab, open any collapsed bundles, if any bundles are named “lem”, right click and delete them
- Hit the refresh button in the top right of the AssetBundle Browser window
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: