CounterHeads
Adds some more counter play to coilheads by letting you kill them with kitchen knives!
模組介紹 作者原文
Counter Heads
Adds some more counter play to coilheads by letting you kill them with kitchen knives!
Features
- Kitchen knives can be used to kill coilheads after 3 hits
- Shotguns can also be used but take 4 shots to kill.
- This is intended to be a 'last resort' way to kill coilheads, as to not take away the use of kitchen knives since shotguns are much easier to get
- Coilheads explode when killing them, inspired by the in-game bestiary log
- They have been known to combust into flames when being dissected
- Almost every aspect of the mod is configurable, see the config section for more info
- The config is automatically synced from the host to clients, so you don't need to fiddle around making sure everyone has the same config
Who needs the mod installed?
For the best experience, everyone should have the mod installed.
Technically only the host can have it installed, however clients without the mod will not be able to see explosions, hear warning sounds, etc.
If the host does not have the mod installed and a client does, the mod will automatically disable itself.
Config
Behaviour
Coilheads explode (default true) - Whether or not coilheads explode on death. If enabled, coilheads will start playing a warning sound which will get higher pitch until eventually exploding. If disabled, coilheads will vanish on death and no warning sound will play
Stun coilheads on death (default false) - Whether or not coilheads should be stunned when dealing enough damage to them. If disabled, coilheads will still be able to chase you until they explode! Only takes effect when 'Coilheads explode' is enabled
Explosion damage (default 60) - Maximum amount of damage coilhead explosions can inflict. Only takes effect when 'Coilheads explode' is enabled
Explosion range (default 5) - Furthest distance coilhead explosions can do damage from. Only takes effect when 'Coilheads explode' is enabled
Min time until explosion (default 0.6) - Minimum amount of time in seconds between dealing enough damage to a coilhead and it exploding Only takes effect when 'Coilheads explode' is enabled
Max time until explosion (default 1) - Maximum amount of time in seconds between dealing enough damage to a coilhead and it exploding Only takes effect when 'Coilheads explode' is enabled
Damage
Coilhead health (default 8) - How much health coilheads spawn with. 3 is the vanilla default, so setting this value to 3 will not modify coilhead health. This is useful if, for example, you want to use the coilhead health from another mod instead of overriding it
Coilhead weapons (default {'kitchen knife':3},{'shotgun':2}) - Which weapons can be used against coilheads and how much damage they should deal.
Entries are surrounded by curly brackets {} and seperated by a comma. Each entry can contain either a weapon name like so: {'shotgun'} (in this case the default damage amount for that item will be used), or a weapon name and damage amount seperated by a colon, like so: {'shotgun':2}. Weapon names should be as they appear in the top right of the screen while holding them, if the weapon name contains a: or ' character, you can escape them like so: \: or \' An example config to make shovels deal 2 damage and knives deal 1 could look like this: {'shovel':2},{'kitchen knife':1}
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: