ComponentBundler

版本 v1.0.2·更新於 2024-07-31

Mod utility for adding components in Awake

模組介紹 作者原文

ComponentBundler

Utility mod for Lethal Company (and any game with BepInEx) which allows you to bundle your own components with built-in ones.

The main use case of this mod is to add a NetworkBehaviour before the NetworkObject is spawned.

The reason we can't just patch a script on the target NetworkObject to do this is because of two reasons:

  • NetworkObject spawning occurs after Awake but before Start.
  • Most MonoBehaviours in the game don't have an Awake method, and it cannot be added through runtime patching (Harmony).

This mod works by running a preload patcher which adds Awake methods where it is needed.

Usage

No code is required!

  • Install the mod through and add it as a dependency for your mod.
  • Add a file to BepInEx/plugins// called bundler_config.json.
  • The content should be a JSON object, where the keys are namespaced names of the game components you want to target. The values should be arrays of namespaced names of your components that you want to bundle. For example:

{

"FlashlightItem": [

"MyMod.FlashlightAddition"

],

"GameNetcodeStuff.PlayerControllerB": [

"MyMod.Player.PlayerComponent1",

"MyMod.Player.PlayerComponent2"

]

}

安裝與使用 安裝:BepInEx 外掛

  1. 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
  2. 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
  3. 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
  4. 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。

帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
ComponentBundler-1.0.2.zip
檔案大小
65.2 KiB