BeeOverlay
[v81] Visualizes RedLocustBees spatial checks for practicing the Bee AI Break glitch.
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模組介紹 作者原文
BeeOverlay
BeeOverlay visualizes RedLocustBees spatial checks for practicing the Bee AI
Break glitch.
Compatibility
- Lethal Company v81 (2026-04-17 UTC, Manifest ID:
6423525044216269478)
- Test environment
- [BepInExPack][bepinexpack-package] v5.4.2305 (2026-03-17 UTC)
- [LethalCompany InputUtils][input-utils-package] v0.7.13
(2026-03-31 UTC)
Screenshots
These screenshots were captured with a development build of v0.2.0.
Overview: Bee, hive, player, and known-hive spatial checks
Use case: Blocked bee-to-hive and bee-to-known-hive Sight checks
Bee AI Break glitch
Bee AI Break is the community name for a glitch in which players move a hive
away from Circuit Bees without the bees recognizing that it is missing, which
can make hive collection safer.
When the glitch is active, the bees stay calm. They do not become defensive
merely because a player is nearby; they must also see that player inside the
hive's defense radius.
While a Circuit Bee is near its hive, it leaves its calm behavior when either
condition is met:
- Hive defense.
- The bee sees a player within 16 units of the bee.
- The player is within 10 units of the hive.
- Missing hive.
- The bee-to-known-hive probe reaches the known-hive position:
- The bee is less than 4 units away.
- The bee is less than 8 units away with a clear probe line.
For Bee AI Break to work, both conditions must remain false while the hive is
carried away. NavMesh boundaries or terrain features can sometimes make these
conditions possible.
While carrying the hive away:
- Keep the player carrying the hive outside the bee's 16-unit sight range or
block the bee-to-player sight line.
- Do not hold the hive while the bee is less than 4 units from its known-hive
position.
- When the bee is 4 to less than 8 units from its known-hive position, block
the probe line with solid cover.
- When the bee is 8 units or more from its known-hive position, it does not
notice that a held hive is missing, but the 16-unit sight condition must
still remain false.
BeeOverlay shows the relevant ranges, marker, and probe line without changing
game behavior. See the
Bee AI Break documentation
for technical details.
What it does
- Displays HUD details for one selected RedLocustBees.
- Draws the bee, hive, known-hive position, and local-player spatial guides
for one selected bee.
- Shows relevant sight, distance, and line-of-sight conditions without changing
game behavior.
Who needs to install
Lobby hosts must install BeeOverlay. This prevents non-host players from using
BeeOverlay's diagnostic features in a lobby without the host's knowledge.
Non-host players only need to install BeeOverlay when they want to use its
diagnostic overlay. Their overlay remains disabled unless the lobby host has
also installed BeeOverlay.
Usage
BeeOverlay starts with no bee selected, so it shows nothing.
Press Select Next Bee (B by default) to select bee:1, then bee:2,
and so on. Pressing it after the last bee returns to no selection.
The binding can be changed through InputUtils in the in-game keybind menu.
Configuration
BepInEx creates BepInEx/config/com.aoirint.BeeOverlay.cfg after the first
launch.
| Setting | Default | Behavior |
| --- | --- | --- |
| General.Enabled | true | Set to false to disable all BeeOverlay functionality. |
| General.AllowGuestEnabled | true | When hosting, allows non-host players to use BeeOverlay. |
| Overlay.Enabled | true | Shows BeeOverlay elements. |
| Overlay.HudEnabled | true | Shows the HUD status text. |
| Overlay.BeeMarkerEnabled | true | Shows bee markers. |
| Overlay.HiveMarkerEnabled | true | Shows hive markers. |
| Overlay.KnownHiveMarkerEnabled | true | Shows known-hive markers. |
| Overlay.PlayerMarkerEnabled | true | Shows local-player markers. |
| Overlay.PlayerSightLineEnabled | true | Shows bee-to-player sight lines. |
| Overlay.BeeSightRangeSphereEnabled | true | Shows bee 16-unit sight-range spheres. |
| Overlay.HiveDefenseSphereEnabled | true | Shows hiv
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: