Balanced Items
This mod gives you the power to customize item weights, scrap values, and spawn rates - even for custom items from other mods, and make equipment items sellable. With a unique approach to config files
模組介紹 作者原文
Introduction
Balanced Items is a mod designed to give you complete control over the items in the game. You can set the weight of
items, the scrap value of items, control which items spawn (and their likelihood of spawning) on every moon, as well as
make equipment items sellable to the company! This even includes all custom items that come from other mods you have
added!
This mod also fixes some bugs in the game like your current carry weight being displayed as 5% greater than your actual
carry weight.
Support
If you're enjoying my mods and would like to support my work, consider making a donation. Every bit helps me continue
creating and improving mods for Lethal Company. Thanks for your support!
Configuration
This mod introduces a unique approach to configuration file creation. Unlike most mods that generate their config file
upon the game's initial load, this mod dynamically creates its configuration as you play. At the start of each round, a
list of all equipment and spawnable scrap items is compiled and corresponding config entries are generated. This process
encompasses all scrap on all moons and is completed before you even pull the lever on your ship to land.
You can even change certain config entries as you play! Some config entries are reflected on the next day, some require
a session restart, and others are even more immediate. Read the config entries for more details on that.
If there is an existing override for an item's property specified in the mod, those values are set into the config
during creation. Otherwise, default (vanilla) values are used. Please note that any values you manually set in the
config file will always take precedence over both the vanilla values and any preset overrides within this mod.
Features
Item Weights
The weight of an item can be changed mid-game and be reflected at the start of the next day without restarting your
session. The weight of the item actually updates as the item is spawned, so newly-purchased items will reflect config
changes right away.
For weight specification, simply input the desired weight of the item in pounds in the config file.
Item Average Sell Value
The average sell value of an item can be changed mid-game and be reflected at the start of the next day without
restarting your session.
The average sell value you set serves as the basis for calculating the item's minimum and maximum sell values, which
will be +/- 20% of this average. For example, if you set the average sell value of an item to be 100, then the item's
value when spawned will be between 80-120.
[!NOTE]
Be aware that different moons in the game have different scrap multipliers, potentially resulting in actual
in-game values being lower or higher than your specified averages.
[!NOTE]
There are no preset overrides for item values in this mod, thus this mod simply narrows the variance between the
minimum and maximum values compared to standard gameplay by default, ensuring balanced gameplay without creating
overly easy or difficult scenarios.
Spawn Rarities
The spawn rarity of an item on a moon can be changed mid-game and be reflected at the start of the next day without
restarting your session.
Lethal Company uses a relative weighting system to handle spawn rarities, making it a bit tricky to grasp the likelihood
of an item spawning. Here are a few examples to help that make sense.
Example 1: Let's say you want only clown horns to spawn on Experimentation. In the config file for Experimentation,
set the rarity of all items, except the clown horn, to 0. The clown horn's rarity can be any value except 0. Since
it's the only one set, it represents 100% of the spawn weighting, accounting for all the scrap spawned.
Example 2: If you want 1/3 of the generated scrap on Assurance to be clown horns, 1/3 bottles, and the last 1/3 candy,
set the rarity for those 3 items to the same value (let's say 1), and set all other items to 0.
Example 3: For Titan, suppose you want 1/2 of the scrap to be clown horn
安裝與使用 安裝:BepInEx 外掛
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下面這些內容需要先安裝,否則該模組不會生效: