43Coralation
A sister moon to liquidation, and an eternal resting place to secrets long forgotten.
截圖 共 5 張
模組介紹 作者原文
“The endless depths of the water’s beckoning lure.”
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A Natural Beauty That Runs Deep Beneath Its Surface.
A sunken water moon unlike any other. Will you brave the wrath of Silverback Bay and find what lies beneath?
[SPOILER WARNING]
The following description is a spoiler for what to expect on your travels to Coralation.
I highly recommend experiencing the moon for the first time before reading about it below, but then again I'm just a warning sign on a Readme, it’s not like I can do much to stop you.
[SPOILERS!]
“A flowering grave that drowns out what will never be found.”
Moon: [ CORALATION ]
A majestic underwater moon that takes place in Silverback Bay, one of the few sandbar islands that hasn’t been taken by the sea. Unlike its sister moon Liquidation, Coralation was protected by a wide variety of laws set by the ITDA for the purpose of environmental protection. Rumors spread that secretive government research was conducted here within large underground bunkers… But no trace was left behind, and every ounce of documents were destroyed beneath the tumbling waves.
- PRICE - 1400 Credits
- MAP SIZE MULTIPLIER - 1.6x
- WEATHERS - Clear, Stormy, Eclipsed
- MOST COMMON ENTITY - Old Gull
[ FEATURES ]
Underwater Landing* - The ship routes itself into the ocean, with many of the moon’s visuals and mechanics reminiscent of a vibrant & luscious underwater environment.
Sinking Feeling* - While the player cannot drown here thanks to the water’s high oxygen content, audio and speech outdoors becomes garbled and confusing, making the water somewhere that players cannot communicate within.
The Gull’s Call* - A new variation of a threat you’ve faced before rears its rusted steel head. Beware of the Old Gull’s cries, for its hook is primed.
Familiar Face* - Almost all of the moon’s statistics such as enemy spawn-weights, interior size, scrap spawn-weights and more are based directly off of Liquidation, its sister moon, with some slight balancing tweaks and v80 enemy additions.
[ CREDITS ]
- MrSaltedBeef - Main dev & creator.
- Skelaah - Inspiration to create Coralation, immense help with many aspects of creation, shaders, systems and much much more.
- Kenji - Immense help with setting up the moon and many other aspects of its creation, teaching me how terrain and many other systems work in unity, help with identifying bugs and updating LLL so that walking SFX are fixed and the moon is in tip-top shape.
- Pacoito - Creation & assistance with many aspects of scripts in Itolib such as fish, water sounds, and other various systems, fixing sound issues & an LLL music replacement bug, also helped with implementing weather compatibility.
- Tkronix - Making TKronixScripts to help with a ton of water effects (sound muffling, breathing noises, splashing, slow falling, and more) as well as implementing various methods of customization and bug fixes.
- GenericGMD - Help with various moon aspects and features as well as what needed to be changed in the shift to V81.
- Xu Xiaolan - Implementing the water’s caustic reflection shader and helping with dropship issues that I was having before V81.
- JacuJ - Help with caustic appearance, creating the waves ambiance, and more suggestions.
- Boom - Help with implementing the Old Gull and setting up its special behaviour + model.
- Beanie - Help with finding textures and a palm tree model, as well as suggestions.
- Melanie Melicious - implementing the Thalassophobia mode / Easter Egg with the toilet.
- Siphonife, SolidStone & QWERTYRodrigo - Creators/maintainers of LC Surfaced, allowing me to use LC surfaced models (urchins, seamines).
- Skittymuffins - Testing & support.
- MayaModez - Testing & identifying issues with bubbling voices.
- Kailani Kotrys - Writing editor for “A New Chapter.”
- _farlander - Helping me keep track of my to-do list, love & support.
- Biomonty - Kindness & support.
- Jacob - Creator of JLL, came up with the name by pure accident.
- Fumo/mborsh - Recreating the V80 gr
安裝與使用 安裝:BepInEx 外掛
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- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
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下面這些內容需要先安裝,否則該模組不會生效: