GiantCardAPI
Simplifies Giant Card making
模組介紹 作者原文
A mod to simplify the Method of making Giant cards in both Jsonloader and C-Sharp.:)
The Texture has to be 523 x 216!
How To Use
JsonLoader
Complete.jldr2 file setup( they have to have "name_giant.jldr2"):
{
"giantCards": [
{
"name": "Example", => name of the Card (include the ModPrefix)
"texture": "example.png" => texture that you want the Giant Card to be
}
]
}
Csharp
Complete Card Creation Example:
public void AddTest()
{
CardInfo info = CardManager.New(
// Card ID Prefix
modPrefix: "TestTest",
// Card internal name.
"TestiusBigBallius",
// Card display name.
"IDunnoBigBalls",
// Attack.
1,
// Health.
200,
// Descryption.
description: "Test Purposes only."
).SetCost(0, 0, 0, null).AddAbilities(Ability.AllStrike, Ability.MadeOfStone, Ability.Sharp, Ability.Reach).AddTraits(Trait.Giant).AddSpecialAbilities(SpecialTriggeredAbility.GiantCard).AddAppearances(CardAppearanceBehaviour.Appearance.GiantAnimatedPortrait);
CardManager.Add("TestTest", info);
info.animatedPortrait = CreateGiantCard(LoadYourTextureHere);
}
the important part being this:
info.animatedPortrait = CreateGiantCard(LoadYourTextureHere);
Special Thanks
- keks307#7315 for making the icon
- Kelly Betty for adding JsonLoader support:)
Patch Notes
v 0.0.1
- Release
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: