AnglerFishingNode
Adds a new node (map event) for the angler were you fish. (NOW JSON COMPATIBLE)
模組介紹 作者原文
Geck Volant Marin: Angler Fishing Node
This mod adds a new node with a new mechanic: Fishing!
On this new node, you will be asked by the angler to choose one of your cards to use as bait.
He will then proceed to fish with it, will you risk your bait?
How to add custom loots and bait behaviour
The mod currently only implements vanilla cards in the loot tables for fishing, but it's easy to add cards to the poll.
With this new version (2.0), it is now possible to add it with JSON as well, through custom properties!
Through code, you can add custom properties with the following function:
[any card info].SetExtendedProperty(GeckVolantMarin.AnglerFishingNode.NewProperties.[Any properties], [A string respecting the properties structure])
Exemple, adding the baits properties of the talking stoat.
CardLoader.GetCardByName("Stoat_Talking").SetExtendedProperty(NewProperties.baitAboutToDiveExamineDialogue, "This one uh?").SetExtendedProperty(NewProperties.baitKeepDialogueMessage, "Keep bait.").SetExtendedProperty(NewProperties.baitCatch0Loot0Rescue0DialogueMessage, "No fish...").SetExtendedProperty(NewProperties.baitLossProbability, "0.4").SetExtendedProperty(NewProperties.baitLossDialogueMessage, "Lost bait...").SetExtendedProperty(NewProperties.baitCatchFishProbability, "0.6").SetExtendedProperty(NewProperties.baitCatchBonusFishProbabilities, "[0.2]").SetExtendedProperty(NewProperties.baitCatchFishGlobalLuck, "0.0").SetExtendedProperty(NewProperties.baitCatchTinyFishProbabilityWeight, "0.2").SetExtendedProperty(NewProperties.baitCatchTinyFishLuck, "0.0").SetExtendedProperty(NewProperties.baitCatchSmallFishProbabilityWeight, "0.8").SetExtendedProperty(NewProperties.baitCatchSmallFishLuck, "0.0").SetExtendedProperty(NewProperties.baitCatchMediumFishProbabilityWeight, "3.0").SetExtendedProperty(NewProperties.baitCatchMediumFishLuck, "0.0").SetExtendedProperty(NewProperties.baitCatchBigFishProbabilityWeight, "3.0").SetExtendedProperty(NewProperties.baitCatchBigFishLuck, "0.0").SetExtendedProperty(NewProperties.baitCatchHugeFishProbabilityWeight, "0.4").SetExtendedProperty(NewProperties.baitCatchHugeFishLuck, "0.0").SetExtendedProperty(NewProperties.baitCatch1DialogueMessage, "Got fish!").SetExtendedProperty(NewProperties.baitCatchMoreThen1DialogueMessage, "Fish have feast on your Stoat...")
For.JDR2 (JSON users), here's the same exemple for the talking stoat.
{
"name": "Stoat_Talking",
"extensionProperties": {
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitAboutToDiveExamineDialogue": "This one uh?",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitKeepDialogueMessage": "Keep bait.",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatch0Loot0Rescue0DialogueMessage": "No fish....",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitLossProbability": "0.4",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitLossDialogueMessage": "Lost bait...",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchFishProbability": "0.6",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchBonusFishProbabilities": "[0.2]",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchFishGlobalLuck": "0.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchTinyFishProbabilityWeight": "0.2",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchTinyFishLuck": "0.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchSmallFishProbabilityWeight": "0.8",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchSmallFishLuck": "0.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchMediumFishProbabilityWeight": "3.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchMediumFishLuck": "0.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchBigFishProbabilityWeight": "3.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchBigFishLuck": "0.0",
"GeckVolantMarin.AnglerFishingNode.NewProperties.baitCatchHugeFishProbabilit
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
下面這些內容需要先安裝,否則該模組不會生效: