ShotgunJump

版本 v1.0.0·更新於 2026-08-24

Increases the shotgun knockback to jump higher. Also can be adjusted in the config.

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模組介紹 作者原文

ShotgunJump

Makes firing the shotgun throw you backwards hard enough to rocket jump with it.

Look down, shoot, fly.

The game already applies a small recoil knockback to the player on every shot

(Weapon.Shoot adds -camera.forward * _recoilKnockback straight onto your velocity).

This mod just rewrites that value before each shot. Nothing else about the weapon

changes: damage, spread and pellet count are all vanilla.

Client-side only

Shoot() only ever runs on the local client, and movement in How to Fish is

client-authoritative, so only you need this installed. Your friends don't need

the mod, don't need a matching version, and will just see you flying around.

There is no fall damage in this game, so you won't die on landing.

Configuration

Config file: BepInEx/config/howtofish.shotgunrocketjump.cfg

Edits apply live — you don't need to restart the game. Alt-tab, save the file,

alt-tab back and the next shot uses the new value. If you have HTFModManager

installed you can edit it from the in-game Options menu instead.

  • General

| Setting | Default | What it does |

|---|---|---|

| Enabled | true | Master switch. Turning it off restores vanilla knockback without uninstalling. |

| WeaponNameFilter | shotgun | Only weapons whose prefab name contains this text get boosted. Case-insensitive. |

| AffectAllWeapons | false | Ignore the filter and boost every gun in the game. |

  • Force

| Setting | Default | What it does |

|---|---|---|

| Mode | Absolute | Absolute uses AbsoluteForce directly. Multiplier scales the weapon's own vanilla value. |

| AbsoluteForce | 20 | The main dial. Metres per second you get thrown, straight back from where the camera points. |

| Multiplier | 8 | Only used in Multiplier mode. |

Rough feel for AbsoluteForce:

  • ~8 — a noticeable shove
  • ~12 — a decent hop
  • ~20 — a proper rocket jump (default)
  • ~35 — across-the-map silly

Absolute is the recommended mode. Multiplier does nothing if the weapon's

vanilla value happens to be 0.

  • Debug

| Setting | Default | What it does |

|---|---|---|

| LogWeaponNames | true | Logs each weapon's prefab name and vanilla knockback the first time you fire it. |

If the shotgun isn't reacting, this is how you fix it. Fire the shotgun once,

open the BepInEx console or BepInEx/LogOutput.log, and look for a line like:

Fired weapon 'Shotgun(Clone)' | vanilla _recoilKnockback = 3

Whatever name shows up there, put a distinctive piece of it into WeaponNameFilter.

Then set LogWeaponNames to false.

Note

Because movement is client-authoritative, the server accepts wherever you end up.

That makes the mod work without anyone else installing it, but it also means it is

functionally indistinguishable from movement cheating. Great in your own lobby with

friends; don't be surprised if it's unwelcome elsewhere.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
ShotgunJump-1.0.0.zip
檔案大小
134.7 KiB