HTFMapLoader
Custom island loader for How to Fish. Loads Unity 6000.4.4f1 URP AssetBundle maps with native navigation, radar, spawn points, wildlife options and map-pack discovery.
模組介紹 作者原文
HTF Map Loader
A generic custom-island loader for How to Fish.
Requirements
- How to Fish 1.0.5
- BepInEx 5 / Mono x64
- Windows x64
For map creators:
- Unity 6000.4.4f1
- Project template: Universal 3D (URP)
What it does
HTF Map Loader allows custom maps to be distributed as independent packages instead of requiring every map to ship its own BepInEx plugin.
It supports:
- Unity AssetBundle scenes
- automatic or manual island placement
- conflict avoidance with existing island navigation positions
- native-style island navigation triggers
- radar markers and per-map radar colors
- IslandHolder
- PlayerSpawnPoint
- BoatSpawnPoint
- runtime repair of common island objects
- optional built-in Seagull and Clam spawners
- independent map packages installed anywhere below BepInEx/plugins
Installing
Use Install with Mod Manager.
BepInEx is declared as a dependency and will be installed automatically by a compatible mod manager.
Manual installation is also possible by placing HTFMapLoader.dll inside BepInEx/plugins.
Where maps are discovered
Version 0.2.8 scans installed plugin packages recursively for:
BepInEx/plugins//Maps//map.json
It also remains compatible with the old layout where a Maps directory sits beside HTFMapLoader.dll.
That means a third-party map can have its own package:
BepInEx/
└── plugins/
└── SomeMapPackage/
└── Maps/
└── MyMap/
├── map.json
└── my_assetbundle
Creating your first map
- Install Unity 6000.4.4f1.
- Create a Universal 3D (URP) project.
- Create your island scene.
- Add an IslandHolder root.
- Add colliders to walkable geometry.
- Add PlayerSpawnPoint and BoatSpawnPoint.
- Build the scene as a Windows x64 AssetBundle using the included builder.
- Put the bundle beside map.json.
- Test navigation, radar, collisions and respawning in-game.
Full documentation is included in docs.
Recommended Unity hierarchy
IslandHolder
├── Environment
│ ├── Terrain
│ ├── Rocks
│ ├── Buildings
│ └── Colliders
├── PlayerSpawnPoint
└── BoatSpawnPoint
Keep IslandHolder at:
Position: 0, 0, 0
Rotation: 0, 0, 0
Scale: 1, 1, 1
For most maps use:
"positionMode": "auto",
"moveScene": true
The loader will choose a free world/navigation position.
Included creator files
docs/
├── MAP_CREATION_GUIDE.md
├── MAP_JSON_REFERENCE.md
└── _MAP_PACKAGE.md
examples/
├── beginner_map.json
└── advanced_map.json
Unity/
└── Assets/
└── Editor/
└── HTFMapBundleBuilder.cs
Test map
Rival Isles is the reference/test package for the loader and can be installed separately.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: