How To ROUNDS

版本 v0.18.0·更新於 2026-09-09

A competitive ROUNDS-inspired multiplayer mode with stacking upgrades, Steam room codes, and randomized custom arenas.

模組介紹 作者原文

How To Rounds

How To Rounds transforms How to Fish into a fast competitive multiplayer mode inspired by ROUNDS. Every player starts with the same simple loadout, then builds a unique character by collecting stackable upgrade cards between rounds.

Join the community, find players, report problems, and share feedback on our Discord server.

How to play

  • Every player must install the same version of How To Rounds and its dependencies.
  • Open HOW TO ROUNDS from the main menu.
  • One player creates a Steam room and shares the five-character room code.
  • The other players select JOIN WITH CODE and enter that code.
  • The host starts the match once everyone is in the lobby.
  • Before combat, players take turns choosing one card from their own random four-card draft.
  • After the last choice, a synchronized three-second countdown starts the round.
  • The last surviving player wins the round. Every losing player drafts another upgrade before the next fight.
  • The first player to win 10 rounds wins the match. The host may then begin another race to 10 while keeping all upgrades, or reset upgrades and scores for a fresh match.

The mod randomly selects Arena03, Arena04, or Arena05 each round when possible. All clients load the same arena selected by the host.

Combat rules

  • Every player begins each round at full health with a vanilla Pistol and Knife.
  • The starting Pistol has a three-round magazine, making ammunition upgrades especially valuable.
  • Hunger and food-based regeneration are disabled. Healing comes only from upgrade effects.
  • Weapons do not drop when a player dies, and eliminated players cannot revive during combat.
  • Dead players enter a free-moving spectator camera until the round ends.
  • Projectiles travel in dodgeable ballistic arcs, and higher-damage bullets have larger visuals, hit areas, and knockback.
  • Explosions deal area damage, can hurt the shooter, and push nearby players.

Upgrade draft and stacking

Each player receives a different random selection of four cards. Draft choices are synchronized so everyone can see which player is choosing and which upgrade they take.

Cards are permanent for the current match and can be selected more than once. Unless a card says otherwise, each additional copy applies its effect again. Percentage bonuses and penalties generally stack multiplicatively, while flat values such as ammunition, health, jumps, bounces, projectiles, and knockback stack additively.

Current upgrades

  • More More — Adds 2 bullets to the magazine and increases projectile speed by 10% per stack.
  • Double Jump — Adds one extra airborne jump per stack.
  • Faster Than Me — Increases movement speed by 20% per stack.
  • Faster Charge — Cuts reload time in half per stack.
  • Ricochet — Adds one bullet bounce per stack.
  • Explosive Bullets — Bullets explode on impact, dealing 50% of projectile damage per stack in an area. The blast can damage and push the shooter too.
  • Big Bullets — Increases bullet size by 50% and damage by 25%, but reduces projectile speed by 20% per stack.
  • Quick Shot — Increases fire rate by 35%, but reduces bullet damage by 15% per stack.
  • Glass Cannon — Increases movement speed by 40%, but halves maximum health per stack.
  • Tank — Adds 50 maximum health, but reduces movement speed by 20% per stack.
  • Lifesteal — Restores health equal to 30% of damage dealt per stack, up to maximum health.
  • Healing Reload — Restores 20 health after completing a reload per stack.
  • Poison Bullet — Turns bullets purple and deals 30% of projectile damage per second for three seconds per stack.
  • Homing — Makes bullets seek nearby enemies. Additional stacks increase tracking strength and range.
  • Grow — Reduces initial projectile speed by 20% per stack. For every second in flight, each stack increases bullet damage by 20% and size by 25%.
  • Miniature — Reduces player size by 20%, increases movement speed by 20%, and removes 20 maximum health per stack.
  • Impulse — Adds 3 projectile knockback per stack.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack

檔案與校驗

檔案名稱
How_To_ROUNDS-0.18.0.zip
檔案大小
4.5 MiB