Fishmen Invasion Mod
Adds optimized Fishmen invasion controls, aggressive variants, terrain recovery, oversized bosses with vanilla death explosions, music, and lightning.
模組介紹 作者原文
Fishmen Invasion Mod
Fishmen Invasion Mod turns fishing anywhere into escalating combat-fishing events, including custom islands and the open ocean. Defeat ordinary fish to draw the attention of the Fishmen, survive increasingly dangerous rounds, and face a named boss every tenth wave. Fallen Fishmen remain physical catches: pick them up, let gulls steal them, cook them from raw to brown and then burned black, eat them, or sell them.
Flashing-lights warning: Invasions and boss fights use lightning flashes. Players with photosensitivity or anyone who prefers a calmer effect should disable Lightning flashes in Fishmen Invasion Options before starting an event.
Quick guide
| Feature | How it works |
|---|---|
| Where events work | Events can start wherever living players are fishing, including modded islands and open water. Fishmen rise from clear water roughly 18–65 m from a living player. If no safe water is nearby, spawning waits and retries. |
| Trigger an invasion | After loading a world, the host receives a fresh random goal of 5–20 defeated fish. Reaching it starts the next wave. |
| Force a wave | Pause the game, open Fishmen Invasion Options, and choose Force Start Wave as the host. |
| Force a boss | The host can choose Force Random Boss Event beneath the wave trigger to immediately start a randomly selected boss encounter. |
| End an event | During an active invasion, the host can choose End Event / Kill All Living Fishmen to stop it and despawn living enemies and the boss. Defeated bodies remain available. |
| Test later waves | The host can raise or lower the next wave and starting round, or reset wave progress, from the options panel when no event is active. |
| Survive rounds | Waves 1–2 have one round. Wave 3 introduces multiple rounds, with later waves reaching up to four rounds. Each round begins with thunder and lightning. |
| Enemy variants | Normal Fishmen appear first. Brutes and Leapers begin mixing into waves from wave 3 onward. |
| Random sizes | Ordinary enemies spawn from 0.5x to 1.5x size. Large Fishmen move more slowly; small Fishmen gain up to 20% speed. Bosses retain their larger boss scale. |
| Living enemy limit | Normal rounds keep at most 10 living Fishmen active. Enemies enter every 0.5 seconds and queued replacements spawn as active enemies are defeated. |
| Boss waves | Every tenth wave spawns one named boss at 2.5x–3x scale and keeps up to ten Fishmen minions active until the boss falls. Even the smallest boss is larger than the largest possible minion. |
| Difficulty | Regular Fishmen start at 105 HP (3x the prior base); bosses start at 10,000 HP before host health settings. Health, damage, damage reduction, and pursuit aggression increase gradually with wave number. |
| Boss defeat | Defeated bosses use the game's own bloody BossDeath explosion, death and explosion audio, screen shake, and blood decals before the body disappears. |
| Boss numbering | Boss encounters are numbered persistently per world. The left side of the boss bar displays BOSS 1, BOSS 2, and later event numbers. |
| Revenge bosses | A defeated boss has a small chance to return once as Revenge of [name], with a bright red health bar and stronger stats. |
| Descendants | Previously encountered bosses can rarely inspire a comedic SPAWN OF encounter. |
| Event display | The top meter shows wave, round, completed waves, and active enemies. Boss fights add a second boss name and health bar. |
| Accurate contact damage | Every model uses a compound hitbox fitted across its visible body and limbs. Contact damage reaches the model edges without extending beyond its maximum dimensions. |
| Cooking and selling | Defeated enemies work as creature items and retain their individual model while held, cooked, sold, eaten, or targeted by gulls. |
Enemy roster
| Enemy | Behavior |
|---|---|
| Fishman | Uses the Tuna boss attack base, jumping, spinning, and throwing itself toward players. |
| Fishman Brute | More health and damage, with
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: