DynamicCrosshair
Crosshair that marks where your gun is really pointing and traces its live spread cone, including bullet drop and muzzle parallax. Client-side, no patches.
模組介紹 作者原文
Dynamic Crosshair — How to Fish
by PapaSalazar
A client-side crosshair that shows where your gun is actually pointing and traces the real spread cone the game will use for your next shot.
How to Fish ships no crosshair. The guns are held off to the side of the camera and their muzzles are driven by a physics recoil rig, so the barrel is almost never pointing at the middle of your screen. This mod stops you guessing: it reads the weapon's own numbers every frame, re-runs the game's own shot maths, and draws the result.
- Point of aim — a dot at the exact spot the muzzle is looking at, not the screen centre.
- Spread outline — the boundary of the cone your pellets can land in, traced from the game's live _spread value.
- Bullet drop — weapons whose projectiles travel and fall are simulated with the game's own integrator, so the crosshair sits where the shot lands, not where the barrel points.
- Blocked-barrel warning — when you press the muzzle into a wall, crate or teammate, How to Fish silently resolves the shot at that obstruction instead of downrange. The crosshair turns red and snaps to the impact point.
No Harmony patches, no network traffic, no writes to game state. It reads and it draws.
Install
With a mod manager (recommended)
Search for DynamicCrosshair Mod Manager or r2modman and install. BepInEx comes along as a dependency.
By hand
- Install BepInEx 5.4.23.5 (win_x64) into the folder containing How to Fish.exe, then launch the game once so it creates its folders.
- Drop DynamicCrosshair.dll into How to Fish/BepInEx/plugins.
- Launch. The config file appears at BepInEx/config/howtofish.dynamiccrosshair.cfg.
Press F8 in game to toggle the crosshair off and on.
Configuration
Edit BepInEx/config/howtofish.dynamiccrosshair.cfg (restart the game to apply).
Shape
Two independent settings: one for the spread cone, one for the point of aim. Set either to None
if you only want the other.
| SpreadStyle | |
|---|---|
| None | Do not draw the cone |
| Ring | Continuous outline (default) |
| DashedRing | Broken outline — reads better over busy scenery |
| Ticks | Four marks standing outward on the boundary |
| Brackets | Four short arcs, like brackets around the target |
| CenterStyle | |
|---|---|
| None | Do not mark the point of aim |
| Dot | Filled disc |
| HollowDot | Small open circle — readable on light and dark backgrounds |
| Plus | Four arms with a centre gap (default) — never covers what you are shooting |
| Cross | Four diagonal arms with a centre gap |
| Diamond | Small open diamond |
Size
Sizes are authored for 1080p and scaled to your screen height, so the crosshair looks the same
at 1440p and 4K instead of shrinking to a few specks.
| Setting | Default | What it does |
|---|---|---|
| ScaleWithResolution | true | Scale all sizes by screen height. Off = exact pixels |
| ReferenceHeight | 1080 | Height the sizes below are authored against |
| Thickness | 2 | Line thickness of the spread outline |
| OutlineWidth | 1.5 | Dark edge width per side. This is the main visibility control — raise it before anything else. 0 disables |
| CenterSize | 3 | Radius of Dot, HollowDot, Diamond |
| CenterGap | 3 | Empty space in the middle of Plus / Cross |
| CenterArmLength | 8 | Arm length for Plus / Cross |
| TickLength | 9 | Mark length for Ticks |
| Segments | 40 | Points used to trace the outline |
| DashCount | 12 | Dashes in DashedRing |
| BracketArcDegrees | 34 | How much of the boundary each Brackets arc covers |
| MinRadiusPixels | 3 | Smallest the outline may get. Weapons with no spread show only the centre marker, since a ring there would imply spread that does not exist |
| MaxRadiusPixels | 900 | Safety clamp |
Colours
All values are RRGGBBAA hex — the last two digits are opacity.
| Setting | Default | What it does |
|---|---|---|
| Color | 5CFFC8FF | Spread outline |
| CenterColor | FFFFFFFF | Point-of-aim marker. Keeping this a different colour from the outline is the single easie
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: