CustomIslandsLoader
Runs custom islands - both maps that replace one of the game's five and brand new islands added out in open water. Install an island pack and play. Any map that is a bundle and a json drops straight i
模組介紹 作者原文
CustomIslands Loader
Play custom, community-made islands in How to Fish.
An island comes with its own terrain and scenery, and the real game
working on top of it: NPCs that talk and trade, working shops with price
tags, the boat, creature spawns, even a casino. Built by players, played
like the real thing.
Two kinds of island, one mod
Replacement islands stand in for one of the game's five. The map says
which one it replaces. A map built from scratch borrows that island's
NPCs, shops and progression; a map forked from the game's own island
carries its own copies, and the loader makes those copies the real thing
at load (see below). Either way everything on it works exactly as the
original did.
Added islands are brand new places out in open water. They do not
replace anything. They appear on the radar in their own colour, you sail
to them like anywhere else, and they carry their own NPCs, shops and
wildlife rather than borrowing.
Added islands do not touch your progression. Reaching one needs nothing
unlocked, and nothing here writes to your save's island unlocks.
What the loader does to a map at load
A map cannot carry the game's items, bait cards, attachment cards or
NPCs: those live inside the game, and a copy of one in a map is a
different object as far as the game is concerned. So the map's json
carries its paperwork: which stand sells which item, which bait card
a bait stand holds, which creature a spawner spawns, and the prefab every
NPC is spawned from, all written down when the map was built.
At load the loader does the one thing the game itself does: it loads
those assets from the game and hands them to the map, and it stands the
game's own NPCs where the map put them. Nothing is opened beside the map,
nothing is matched by name, nothing is guessed. The casino, the slot
machine and the grill are scene objects of the game's islands rather than
loadable assets, so those alone are lifted out of the island the paperwork
names and put where the map's copies stand.
Older maps have no paperwork. They keep loading the way they always did:
the loader opens the original island beside them and takes what the copy
could not carry.
None of this needs a setting. If something on a map still looks wrong, the
log says what the loader found and what it changed.
Installing islands
An island is two files that share a name.
- Replacement: somemap.bundle and somemap.json in
BepInEx/plugins/HTFMaps/
- Added: somemap.island and somemap.json in
BepInEx/plugins/HTFExtraIslands, install the island pack with your mod manager and it
lands in the right place on its own. There is nothing to configure: the
json carries the island's design, including which island it replaces or
where in the world it sits.
Installing this mod
With a mod manager (easiest)
- Install r2modman or
the Mod Manager.
- Select How to Fish, search for CustomIslandsLoader, click
Install. BepInEx comes automatically.
- Install an island pack, then press Start modded.
Manual
- Install BepInEx 5 x64
into the game folder, run the game once, quit.
- Copy HTFMapLoader.dll into How to Fish/BepInEx/plugins.
- Drop island files into BepInEx/plugins/HTFMaps/ or
BepInEx/plugins/HTFExtraIslands.
Seeing where you are
This used to have a full screen chart on M. It has been dropped: the
game already has a radar for direction, and a map that has to draw
islands bigger than life to make them visible has to bend the sea around
them to match, which is a lot of machinery to end up less accurate than a
camera pointed at the ground.
Minimap is that camera. It is a separate download and it shows the
world under you live, with your boat in it, on any island including
custom ones.
Switching an island back to the original
No file deleting needed. The config has an on/off per island:
[Maps]
UseCustomIsland1 = true...
UseCustomIsland5 = true
Set one to false and that island loads the ORIGINAL next launch, with
the map files left installed fo
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