BetterOceans
A real sea. Waves that turn to face the beach and break on it, water you can genuinely see through, boats that ride the swell, a wake behind them, and a Shaders screen in the pause menu to run it all
模組介紹 作者原文
Better Oceans
The game's sea is a flat blue plane with two sine waves in it. This gives
it a surface, a swell, a shoreline, and a menu to run it from.
Waves that come in from the open sea, turn to face the beach, stand up
in the shallows and break. Foam that runs up the sand and drains back.
Water you can see into. Ripples that travel with the wind and never
repeat. Sun glitter across the chop. Boats leave a wake. And a Shaders
screen in the pause menu where you switch any of it on or off, live.
What changes
- A real swell. Forty wave trains from a proper ocean spectrum
(JONSWAP, the one oceanographers use), long and short, fanned across
the wind. No two waves alike and nothing that repeats.
- Waves that know where the land is. The mod surveys the seabed
around you. Waves slow down in the shallows and bunch up, turn to
arrive parallel to the beach and wrap around headlands, grow as the
water gets thin, and break when it gets too thin to hold them.
Gently sloping beaches get spilling surf, steep ones get plunging
surf, and the water runs up the sand and drains back.
- The boat rides it. Everything that floats sits on exactly the
water that is drawn: the mod teaches the game's own water-height
lookup the same waves, so boats, bobbers and crates ride the swell
with no desync. The mod checks the two agree on startup and says so
in the log.
- You can see through it. Stand in the shallows and look down: your
hands, the sand, rocks, the dock legs and the boat's hull are all
there through the surface, bent a little by the ripples and tinted by
how much water you are looking through. Clear over the sand, blue
where the seabed drops away. Looking along the surface gives you the
sky instead, as real water does.
- A real surface. Eight scales of drifting detail that run with the
wind the way real water does, ridged crests, fine glitter, a sky
mirrored at low angles. Calm patches and rough patches, hundreds of
metres across.
- Foam with a body. Whitewater is bumpy, matte and lit like the
layer of bubbles it is, with a darker lip on the water it rides.
Whitecaps are wind streaks torn along the sea, not white dots.
- It is lit by the game. Torches, lanterns, the sun, the moon, fog,
shadows, reflections and the weather all reach the water the same way
they reach everything else.
- Boats leave a wake. White, roughened, heaped at the edges, fading
after a few seconds. Every boat on the water, not only yours.
How to use it
Install it and play. The defaults are a calm, clear, tropical sea.
Press Escape and there is a Shaders button in the pause menu,
just above Main Menu. It opens a screen in the game's own style:
- Better Oceans: On / Off. The whole mod. Off puts the game's own
water back on the spot.
- Quality: Classic / Realistic / Ultra. See below.
- Waves: On / Off. The swell. Off is a flat sea, like the original
game but with the new surface.
- Surf and shore foam: On / Off. Breakers, swash and the foam line.
- Boat wake: On / Off.
- Water lights: On / Off. Whether torches and lamps light the sea.
- Sky reflection: On / Off. Whether the sky is mirrored in the water.
- Back.
Everything is live, and everything is saved to the config so it stays
that way next time.
The three qualities
- Classic. The first Better Oceans: the shader that works out its own
light. Lighter on the GPU. No spectrum swell, because that shader
cannot draw one and the boat must float on what is drawn.
- Realistic. The default. The spectrum sea, trimmed so it runs well:
around three times cheaper per pixel than the first version of it,
with the same look.
- Ultra. The same sea with nothing trimmed. Forty waves instead of
twenty four, a half-metre mesh instead of one metre, a finer seabed
survey, and the shader measuring everything everywhere instead of
skipping open water. For PCs that can take it.
Making it yours
Everything the menu does and a lot more is in yoxi.htf.water.cfg:
- [Swell] - WaveHeight (0.28 by default; 1.0 is a
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: