CUEP
Add more features to Cinematic_Unity_Explorer
模組介紹 作者原文
CUEP
There is a useful mod called UnityExplorerPlus (find it there), which is made for HollowKnight. This mod port some of it's features to silksong and might be helpful for modding developers.
Additionally, I also referenced FSMExpress to implement an in-game FSM viewer in this mod, which can help you know exactly how the FSM runs.
Implemented features
- Show Fsm Info in the list view.
- Add Collider/Enemy/Renderer Inspect.
- Show and Dump extracted sprite and tk2dsprite.
- Show shader info in inspector of Material.
- In-game Fsm viewer.
-...
For FSM Viewer
- When you inspect a PlayMakerFSM, a button labeled "Open Fsm Inspector" will appear in the upper-right corner. Click it to open the viewer.
- The State, Event, and Variables pages function identically to their counterparts in FSMExpress.
- The Operations page displays the currently selected State and Transition. With "Recording" enabled, it can also log the FSM's transition process.
- Occasionally, connection lines may appear in incorrect positions. Reopening the viewer typically resolves this issue. If you know how to fix it permanently, feel free to raise a Pull Request.
REFERENCE
- We have used the code of original UnityExplorerPlus. It uses the MIT license, and the license can be found here)
安裝與使用 安裝:BepInEx 外掛
- 本站下載的壓縮包就是模組本體,通常是 BepInEx 外掛(解壓後得到 .dll 或外掛資料夾)。
- 建議流程:用社群模組管理器(如 r2modman)選中本遊戲後匯入該模組,管理器會自動裝好 BepInEx 前置並處理依賴。
- 手動流程:先在遊戲目錄裝好 BepInEx 載入器,再把解壓出的 .dll 或外掛資料夾放進 BepInEx/plugins/。
- 啟動遊戲,BepInEx 控制台會列印載入日誌;確認這個模組出現在日誌裡即為安裝成功。
帶「前置依賴」的模組需要一併安裝,否則不會載入。功能開關通常在遊戲內或外掛自帶的設定檔裡調整。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_SilksongYukikaco-Cinematic_Unity_Explorer