Dx2 Weapons

版本 v0.10.0·更新於 2025-10-16

Reworks the nocturnal arms so they play more like the weapons in Hades 1

模組介紹 作者原文

Dx2 Weapons

This mod is a collection of changes I made to the base weapons. The new weapons give you a simpler moveset and let you use any attack whenever you want (without having to worry about magick or extra long charge times). Some omegas were removed, some are still here (and cost 0 magick), while others have been replaced by something completely different.

Install

Check this

Features

  • Staff: 3 aspects + a few hammers
  • Daggers: 3 aspects + a few hammers
  • Torches: 3 aspects and 12 hammers, everything done! (hidden aspect is missing)
  • Axe: 3 aspects + a few hammers
  • Skull: 3 aspects + a few hammers
  • Coat: literally nothing

Note: currently there's a bug in the Training Grounds where you can equip multiple aspects at once, causing all sorts of nasty interactions (suspiciously high damage, buggy UI, or the game ignoring your aspect altogether). If you find one such effects, just ignore it and start a run, everything should work fine from there on;)

The weapons

Staff

Attack - the dash-strike will chain into your attack combo (instead of dstrike -> atk 1 -> atk 2 -> atk 3, now it's dstrike -> atk 2 -> atk 3), which greatly improves this weapon's flow. The omega is still here and charges faster, but has reduced range. The goal of this change was making the staff more focused: now all the attacks are melee and deal area damage, while the special is single target ranged.

Special - it fires slow moving projectiles, but you can hold special to spam it really fast, and there's no omega. The special is mostly there to supplement the damage of your attacks. Attack -> dash away -> throw a few specials -> dash in -> attack again. This is very effective on bosses. It's also very effective to use your cast, since the special doesn't stagger!

Daggers

Attack - removed the last hit of its combo and the omega, but now you can hold to attack quickly. I decided to remove the "wait for big damage" gimmick because it just doesn't feel right in the daggers, the new kit is entirely designed for low commitment so you can easily jump in and out of combat: dash-strike and hold attack to do a full combo, then dash behind the enemy and attack again to keep the combo going. You need to HOLD the attack button, if you keep pressing it you may attack by accident while trying to dodge.

Special - now it throws a dagger that pierces and stagger foes, but it doesn't boomerang back to you. The omega is quicker and you can use it for free. While the special lacks DPS, it's good for utility: you can easily apply Zeus, Heph or Demeter, you can also stagger unarmored foes from the other side of the screen before running towards them. The omega is useful for killing waves of weak enemies, you can also fire at point blank to deal tons of damage.

Torches

Attack - reworked so it's more like the bow from Hades 1, but there's no power shot and you can move (slowly) while charging. The strategy isn't different from the old torches, just pick a target and attack the hell out of it. If you mash attack as fast as you can it'll fire many short attacks so it plays like (a crappy version of) the old torches.

Special - fires a single spiral, which is good for dealing with crowds. Keep holding special until enemies are dead, it has enough speed that you can strafe and dodge slow projectiles. Another way to use it is doing attack -> special -> dash combos. The trick for good specials is positioning: there's a sweet spot, not too close, not too far, where the target gets hit twice by each fireball. The omega has been moved to its own aspect.

Axe

Attack - the old attack was a quick swing, then a slow one, then an absurd monstruosity of a 0.78 second charge time. Now it's one slow, one quick and another slow. Why is there a quick attack sandwiched between two slows? Idk, but it feels really nice once you get used to it. While attacking you can dash and change direction without breaking the combo. To properly aim the final

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。 Hades II 使用遊戲自帶的 Mod 匯入功能,解壓後的包按 readme 放入指定目錄即可。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

SGG_Modding-ModUtilSGG_Modding-SJSONLuaENVY-ENVY

檔案與校驗

檔案名稱
Dx2_Weapons-0.10.0.zip
檔案大小
140.8 KiB