TNH Corridors CodZombies
Red Moon shines bright. Original Map by Rust LTD / Anton Hand. CDZ 2.0 Beta now live.
模組介紹 作者原文
SUPPORT KODEMAN IF YOU LOVE CODZOMBIES, PLEASE!
I know I do.
Support him, not me. I do not have a Kofi, Patreon, etc etc. Don't go to my brothers Patreon and send him money for my work (looking at you, Vol).
Support Kodeman instead.
CDZ 2.0 is now here.
What does this mean?
This is an upgraded version of Kodeman's CodZombies mod, featuring a multitude of changes to make it closer to the gamemode you remember playing back when it was a simpler time.
The scary zombies, the powerful pack a punch guns, the rogue lite gameplay loop, all of it can be found here, in the twisted variation of H3VR's corridors.
While Anton moves on to greener pastures, the favorite maps you know and love are about to become a little more... redder...
This is but the beginning.
Stay tuned, meaty fanatic.
CDZ 2.0 New Features
- Repairing barricades gives 10 points, Carpenters 200, and Nukes will give a bonus 400 points on top of all the kills it grants you giving 100 points each. All of this stacks with double points!
- Incorporated Dr Dog's Ammo Pouch with the wallbuys and with the MysteryBox in Limited Ammo mode, this should invoke gameplay more similar to Contractors' CDZ mode. Max Ammos do not work with it, so Max Ammos are disabled for the time being. Not all guns will drop ammo pouches, but note, all pack a punch guns do, so it may be worth your while hurling a large gun with no pouch support!
- TREYARCH ZOMBIES AND HELLHOUNDS for the Custom Enemies Modifier! Speeds and the time it takes for them to take down barricades has been ramped up! Watch out!
- Multiple Round Themes (Start, End, Hellhound) are now supported (Expect the occassional easter egg theme change alongside the dedicated TNH Corridors themes)
- Unlockable PAP Weapons category! The Vanilla Roster is already available, and for future additions such as Modded, Nerf, and COD Weapons, Pack a Punching guns will unlock them, allowing them to be available in the item spawner for use in other modes.
- Engage the music EE for a neat song, and to compensate for a linear approach compared to traditional CDZ meteors (Kino BO1, for the CDZ vets), double points will activate when you activate this music EE! Trust me, it'll be so worth the effort...
Bug Fixes
- Fixed an issue with the FiveSeven PAP wasn't set to burst fire properly
- Fixed an issue where the Deagle PAP was erroring the logs every time it fired
- Fixed an issue where the DG2 and new Ray Guns were not labeled as a dependency
- Fixed an issue where the PAP Ray Gun / MK2 WeaponData was using outdated OIDs
- Fixed an issue with the PAP MTS255 speedloader not working with the weapon (finally, sheesh)
- Fixed barricade planks being incorrectly placed after zombies took them down.
- Updated lighting and a few map features to be more... Redder
- Fixed the teleportation bug and set the game manager code straight (note, if you fall out of the map when you die, you are not centered with your guardian (oculus) or play area (psvr2). The player catcher should remedy that and send you to the end area momentarily)
Future Updates?
Nerf, Call of Duty, and Homebrew lootpools are green lit. Nerf and Call of Duty lootpools will come sooner then the Homebrew lootpool. When these lootpools are developed, this map will get subsequent updates to support them.
New maps with CDZ 2.0 are planned.
Thanks to the assistance of a very, very cool rocket (ACoolRocket), even some of the classics are on the table.
But do note, just because you may remember it, doesn't mean it will be a one to one copy. Leave that for Pavlov and Contractors to do.
I will do my own thing.
Credits
Rust LTD / Anton Hand -- Corridors Map
Treyarch / Activision -- CodZombies assets
Kodeman -- Original Template, support in developing CDZ 2.0, pleasant individual and very handsome
Lua (Catcher) -- Morale Boosted via Uma Gifs
rakefire impala, Aylin Yilmaz -- Music EE (spoiler)
AI Disclaimer
AI generated voicelines and meshes are present
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